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List of Procedural Texture Generation Programs

This is a repost of a thread I started on another forum. This is one of two threads I'm reposting here. I have a feeling they should be posted in the "Edit" forums, but I'm not entirely sure they belong there.

This list has not been updated in over two years so many of the links may not work. I cannot be arsed to bother to find which ones do and do not work.

If you find a non-working link, please make a post and I'll update the thread.

If you have anything to add to the top thread, or if you want to make additional changes, post here, send me a PM, or contact me on IRC.

Wood Workshop Overview

Genetica Viewer Overview

T2 - Terrain Texture Creation

FxGen - A Procedural Texture Generation

.werkkzeug 3 Texture Edition

Texl - a noisy seamless texture generator written in Java
(Legal stuff - You can freely use the textures created with Texl on a non-commercial base, add noise & mix them with your own artwork and textures, If you use the textures online or in games, please send me an URL or info. - I`ve no problem for upcoming game texture creators to use these texures for there game and mods portefolio.)

idx3d ENGINE
(You may use idx3d and its source code for non-commercial purpose only.)

MaPZone 2.5
[Does anyone understand that EULA that is included?]

The Procedurality Engine
[Checked the source-code, It's GPLV2]

The Perlin Device Texture Generation Demo
[Someone confirm the license and usage on this?]

a.D.D.i.c.t. 2
(Its private, non-commercial use is completely free, but nor the software or any content even partially created with it may be sold without the written approval of the author.)

tg - texture generation / synthesis tool
[Can anyone confirm the usage on this?]

FUI - Functional User Interface
[Ok, the main website does not have the download links. Fortunately The Internet Archive managed to grab the download links. So I downloaded both of them and found out the program is under GPLv2. Here are the necessary links to access the downloads.]*/http://www....adFUI.html (Choose Feb 10, 2002)
[The following two links take you to the site archive.]*/http://www....r/FUI.html

TSynth 1.0
[Can anyone confirm the usage on this?]

Texture Processor v1.3 (Freeware)

(A Windows application for generating artificial terrain maps and textures.)

Plasma Textures
[ and - Can someone confim the usage on this?]

[Something to do with Perlin noise. I have no clue. It's japanese I think.]

Fractal Snowflake Generator

(An open source modular signal processing framework written in C#, accelerated by GPU shaders. - Currently it can be used for imaging tasks such as batch processing, or procedural texture generation, but the goal is to support sound, 2D vector graphics, 3D geometry, XAML and video. Windows only, but might be ported to Mono in the future.)

Krusty's FX 2.0 beta
Dwonload for this can be reached at:
[These are photoshop filters. They seem to date quite some time ago so there's a chance they might not even work with the newer photoshop versions. I'm not going to check them out.]

Terrain Texture Generator
[Someone confirm the license and usage on this?]

Genetic Texture Generator
Download for this can be reached at:
(Free for non-commercial use only)

(libnoise is a portable C++ library that is used to generate coherent noise, a type of smoothly-changing noise. libnoise can generate Perlin noise, ridged multifractal noise, and other types of coherent-noise.)

(An interactive "generative art" application for Linux to evolve images/textures/patterns/animations through an iterative process of random mutation and user-selection driven evolution.)

Kandid - A genetic art project
(A system to evolve graphics. Graphics, in Kandid, is not drawn by hand. Instead new forms can be found using genetic algorithms. To achieve this aim Kandid simulates evolution using sexual reproduction and populations. But there is no fitness function in side the program. Only the user decide which images are interesting.)

Caustics Generator
(Caustics can be described as the light pattern you see at the bottom of a pool on a sunny day. - This tool will let you render such caustics patterns. The rendered images can be animated and used for realtime graphics and are tileable in both space and time.)

(A quick easy utility for creating a variety of seamless texture maps. With Iris you can create thousands of textures by combining fractal noise, waves, horizontal and radial offsets and color gradients.)
[Just insert some fake information at the bottom of the page to get the program.]

Perlin Noise Generator
(A nice little program to build some procedural textures based on perlin noise.)
[It's non-commercial according to the readme's inside zip. Source is included, however.]
[Scroll down on the page until you see it. This has the same filename as one of the ones I found earlier. Be careful when you download it and don't overwrite.]
[Can someone confirm the usage on this?]

ColorFunction Image Generator
(A program that generates images that you can use for desktop or web backgrounds or for any other use, it generates the image calculating a math expression for every pixel and every component of the color (red,green or blue).)
[Is this free? Someone drop me a line about this.]

(a interactive terrain generator, far from being finished...)
[Awesome tool. It's node-based.]

aick in der au Texture Editor
(The Texture Editor is a powerful tool to generate procedural quadratic textures.)
[Is this free? SOmeone drop me a line about this.]

Height Map Editor
(A 2D program, used for creating, manipulating and viewing height maps.)
[This program is GPL for those who want to know ahead of time.]

(A simple height field toy. It loads, processes, and saves height fields. It can calculate texture maps based on the height field data and color the map so the it shows both height and slope information. It can also be used to create synthetic height fields.)

[Look for the link "Source: HF-Lab etc." and click on that. You are looking for a program called GForge.]

[There's suppose to be some procedural texture generation program on that page somewhere.]

(ProTex is a procedural texture tool, designed for ease of use and rapid prototyping. ProTex is based on FxGen and Libnoise)

(Fuzzy Procedural Content Generation Library (FPCGlib) is a C++ template library for game development. FPCGlib provides a unique combination of fuzzy mathematics and procedural techniques to safely generate content with simulated natural variability.)

Community Links

[A commercial program designed for creating bump and normal maps with relative ease.]

Filter Forge
(Filter Forge is a Photoshop plugin, a pack of filters that generate textures, create visual effects, enhance photos, process images.)

Jesus Christ, this list is huge and awesome! Thanks!!
You could add one more: CrazyBump

It costs a bit, and is commercial, tough an excellent layer creator application.
Üdvözlettel / Mit freundlichen Grüßen / Best regards:

[Image: 34581.png]
[Image: 14909.jpg]

If it links to geocities, it's defunct Tongue - Handy dandy tool.
Also, how many of these allow licensing the textures as GPL? I hear that's a problem with terragen images.

Good job! I'm going to take a look at all these tomorrow.

Resynthesizer is a useful plugin for Gimp for making tilable textures from arbitrary source material:

Be warned though that it eats CPU for lunch.

Very cool. I'm gonna check all this stuff out.

Started using .werkkzeug 3 recently, it's a really really nice tool, though documentation is poor. Allows to create textures of many types.
& It's free for use in non-commercial projects.

:: q3map2 x64 for Windows

blender 3D also supports the creation of procedural textures, including a node editor.

there is a way to create normal maps with it as well, using this method

there might also be another way, but I can't remember right now
Master of mysterious geometries

Imgur Gallery

AllegedlyDead you really doing a great job for Xonotic! NICE ONE Smile

A procedural texture editor developed by a collegue at my university:

give it a try. feedback is welcome Wink

When I saw this thread, I couldn't resist. Big Grin

Here's another texture editing / generation tool which I have made:

It's GPU-based (which means it's quite fast, even with big textures). Same as with all the other tools, feedback is welcome and so are feature requests. Smile
It also costs a bit but I think the price is really low, considering the fact that with some work, it can do almost everything that other texture tools can.

I'd like to suggest this:

at least because i developed it..

requires .net framework

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