I found this awesome website with some flash mini-games for accuracy, reflex and reaction-time training.
Wouldn't it be cool to be able to have some of these training techniques as Xonotic scenario maps, being able to test and quantify your reflexes in a real FPS?
We could have some bot that the only thing it did was jumping around at high speed. With higher acceleration/speed than what a normal player if needed, and perhaps a smaller 3D model / hitbox (a rabbit?).
Then add some HUD elements to help quantify and keep track on your performance (percentage of hits/misses, frags per minute, etc). Just like in race mode there's a HUD to check your acceleration and speed.
This might help new users to improve their skill and also attract perhaps a new player base if people from other games come and try Xonotic when looking for ways to improve their general FPS accuracy.
Maybe it would even be interesting as a new gamemode where players compete to get the most dummy frags in a map with dummy bots (and perhaps make player frags be negative frags).
Wouldn't it be cool to be able to have some of these training techniques as Xonotic scenario maps, being able to test and quantify your reflexes in a real FPS?
We could have some bot that the only thing it did was jumping around at high speed. With higher acceleration/speed than what a normal player if needed, and perhaps a smaller 3D model / hitbox (a rabbit?).
Then add some HUD elements to help quantify and keep track on your performance (percentage of hits/misses, frags per minute, etc). Just like in race mode there's a HUD to check your acceleration and speed.
This might help new users to improve their skill and also attract perhaps a new player base if people from other games come and try Xonotic when looking for ways to improve their general FPS accuracy.
Maybe it would even be interesting as a new gamemode where players compete to get the most dummy frags in a map with dummy bots (and perhaps make player frags be negative frags).