(04-28-2017, 01:37 AM)BuddyFriendGuy Wrote: There's been some discussion already.
Perhaps move these posts under that threads?
Yeah I reckon if we can get both threads merged that'd be nice
(04-28-2017, 05:53 AM)Halogene Wrote: Actually for me this is one of the best stories I've seen so far for Xonotic.
But that's probably because adding a story to Xonotic feels as necessary to me as making up some medieval scenario with 32 detailed characters, all playing essential roles in a complex structure of intertwining plots - for a game of chess ("oooh no! Now Fred the peasant got backstabbed by bishop Monroe whe returned from his safe spot behind the enemy lines... will the Dark Queen of Elfenbone tolerate such gruel display in her immediate neighborhood?"). However, the desire to add some sort of storyline or even a story based single player campaign is postulated regularly, so that's just my own personal opinion on Xonotic and storyline. :o)
Hahhaha well I am just humbled
On a more serious note, I wrote the story as a joke, but it did get me thinking...
What if Xonotic was based on a "
meta-lore" (for lack of better words)?
Rather, instead of having a lore which has to fit with all the mechanics/weapons/visuals, why not have the lore fit in with our own reality?
I mean, looking at the other thread, there's lots of attempts at trying to explain why everything is how it is in the Xonotic universe (far future setting, nano-healing robots, super soldiers, etc.)
And these ideas are fine, but it's difficult to create a lore when the game was not made with that intention from the start. No one made the devastator model, for example, with a background explanation set to closely follow the game's lore. They just made it because that's what they did, and that's what they liked.
So what's the point of making up a story when we already have one:
the development process of Xonotic itself.
Xonotic is how it is because of how it is.
All you have to do is be a bit hyperbolic about our own reality (refer to the story I wrote above), and the story almost writes itself.
HOWEVER:
with that said, I also don't think a lore should be terribly long, and lister said it well in that last thread when he presented the Q3A lore:
lister Wrote:this is like the entire Q3A lore, not a summary, and it works great
If the lore is short and to the point, then we can leave it up to everyone else to write the rest (either kept in their own minds or posted on the forums) as the development continues.
All that's really needed is an origin story with a relatively realistic amount of exaggeration, so everyone has a "starting platform". It could easily be built off the whole Nexuiz thing (e.g.
not looking to simply please the blanks at the cost of their own morals, the group of punks defied the mega-corp's demands and began modifying their own gadget)
Reasons why this is a great/horrible idea:
PROS
- No need to make the Xonotic gameplay fit the lore
- No need to make the lore fit the Xonotic gameplay
- Pretty much writes itself
- Unique idea (correct me if this has been done before)
- Could promote roleplaying within the forums
CONS
- "Official" story needs to be short and provide a good platform for further imagination. This story will have to be agreed on as a community and could will lead to disputes
- Could promote roleplaying within the forums
- (I'm sure there's more reasons but I need sleep. Please help fill this out)
TL;DR
Xonotic might work with a "meta lore" that is based off its own development, events surrounding it, and our own reality. In this "universe" Xonotic is simply that. A game. Because of this, no adjustments would be needed to be done on the actual game, in order to "fit" the lore.
that was a lot longer than i wanted it to be. i might have over-explained it (also btw i liked your chess storytelling halogene)