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Poll: New Nex beam
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14 82.35%
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3 17.65%
Total 17 vote(s) 100%
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[SUGGESTION] Making the Nex more beam-like w/ video

#26
(04-22-2012, 02:59 PM)W4RP1G Wrote: Reducing particle quality will also help performance with Bright Core enabled. I can't remember where it was at when I shot those videos, but I think it was nearly at 1. I reduced it to 0.4 and have since noticed a less significant fps drop.

Can you attach an updated version or point to specific lines?
Thx!
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#27
(04-22-2012, 03:57 PM)rocknroll237 Wrote: What... Really? Can any of the devs confirm this? Haha, here's me thinking that it was always in realtime... Big Grin

It is real time, but averaged over small intervals of time. Very much like the download speed in (I assume) most web browsers for example. Notice how it is not refreshed on every frame.

The proper way to do a fps test is timedemo (with sound disabled), which gives you average, min, max and standard deviation.
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#28
(04-22-2012, 04:05 PM)_Subzero_ Wrote:
(04-22-2012, 02:59 PM)W4RP1G Wrote: Reducing particle quality will also help performance with Bright Core enabled. I can't remember where it was at when I shot those videos, but I think it was nearly at 1. I reduced it to 0.4 and have since noticed a less significant fps drop.

Can you attach an updated version or point to specific lines?
Thx!

Take a look at the original post for the updated "lite" version. I realized that when I decreased the trail spacing of the "sparks" effect(which I forgot i did Blush), it dropped the fps a little. So, I decreased that and removed the bright core effect completely for the lite version.

Personally, I think the original look was better, and the fps drop with particle quality lowered isn't enough to bother me, so that's what I use. Also, you decrease or increase particle quality in the "effects" menu.
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#29
(04-19-2012, 01:36 PM)Samual Wrote: I don't really have time to look at it right now, please commit it to git and do a merge request (or have someone do it for you)

Ok, this git stuff is confusing to me. Can anyone help me, or at least direct me to a page that can help me, to get this committed to git? Bear in mind that I have no idea how this stuff works Confused
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#30
http://dev.xonotic.org/projects/xonotic/wiki/Git

You'll need push access for that though. Ask on #xonotic on irc.freenode.net to sort that out. Or send a patch to somebody using git format-patch. Again, ask for support on #xonotic.
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