04-06-2012, 11:02 PM
If you can understand my illustration
I propose 2 new gravity entities be implemented
point gravity ... and planear gravity
Point gravity
-- players are pulled to and are rotated so their feet face a central gravitational force (they can be repelled too )
-- A the bounding box ... a big trigger texture box that states how far the gravity reaches
-- B something solid so players don't actually reach the gravity source
-- C the origin brush .. specifying where the gravity source comes from (could be a target position if that is easier to code for)
-- D players jumping around the little planet map made with this method
Planear gravity
-- players are regionally pulled and rotated by flat gravity sources
-- A something solid
-- B the bounding box for gravity influence
-- C the other bounding box for the other gravity field in this example
-- D one side of the bounding boxes is origin texture ... to show where objects in the area are rotated and pulled to
-- E players having a joyous time ... and navigating corners
I think these 2 entities would make xonotic much more exciting ... and possible bring new life into many old space maps ...
I also intend for these to replace many difficult-to-map warpzone tricks (like rooms where players can walk on the ceiling --- or round planets)
yeah ... i know its kinda mario galaxy-ish ... but who says it can't fit into xonotic too