Greetings!
Here is my first attempt at a layout to be entered in the duel mapping competition!
I will try to remain as open as possible to any criticism.
Update: Here is the second version of my map. The item placement has received major changes in an attempt to improve the balance. There are also more trickjumps in place now. I have spent some time running around the map and getting a feel for the flow and I think it has been improved with the addition of the ramps. Also, many of the teleporters have been removed as I most definitely went overboard on the first version.
I have added a danger near the new 50A. I have a feeling it may be rather annoying but it seemed like a good idea at the time. Please let me know how you feel about it as I am open to removing it.
Bot waypoints will be added but they are not my immediate priority. I would rather watch some human games and balance around that first and then bring in bot waypoints in a later version. Likely the first beta.
Dropbox link: revtourney1-a2.pk3
Here is my first attempt at a layout to be entered in the duel mapping competition!
I will try to remain as open as possible to any criticism.
Update: Here is the second version of my map. The item placement has received major changes in an attempt to improve the balance. There are also more trickjumps in place now. I have spent some time running around the map and getting a feel for the flow and I think it has been improved with the addition of the ramps. Also, many of the teleporters have been removed as I most definitely went overboard on the first version.
I have added a danger near the new 50A. I have a feeling it may be rather annoying but it seemed like a good idea at the time. Please let me know how you feel about it as I am open to removing it.
Bot waypoints will be added but they are not my immediate priority. I would rather watch some human games and balance around that first and then bring in bot waypoints in a later version. Likely the first beta.
Dropbox link: revtourney1-a2.pk3