Smilecythe Wrote:I pray to god ARC's primary wont have that overload crap, it absolutely ruins shaft fights
Mario Wrote:The arc will overheat and require a little cooldown period. This is absolutely required to balance the weapon.
Smilecythe Wrote:A. Make it consume more ammo
B. Make it have less max ammo
Anything but cooldown/overheat pls!
Mario Wrote:You may start a poll on this, but I won't be overhauling a weapon right before release for 1 person. The overheating works very well in its current state, it would be a shame to throw that away for a few Quake fans.
First of all, I apologize for calling it a "crap" feature, I realize there's some amount of work put into it and I did not mean to belittle whatever efforts were put into making of it. Anyway, I decided to make a poll for the community to decide as suggested. I will obviously vote against overheat as it is my suggestion after all, now to elaborate on that a bit:
I don't know what the entire weapon balance plans for the new version are, but if the rockets are still as strong and easy to use as they were in previous versions then in my opinion it would not be balanced at all especially while considering the facts:
-Arc is not a very good combo weapon, at least not as reliable or forgiving for human error.
-You can smash combos with rockets and mortars, against this Arc is in most of the situations quite useless.
-It's relatively easy to knock an arc/nex user off his/her balance and aim with splash weapons, both in ground and in air (rocket's detonation)
-Air control strips off most of the situational effectiveness of Arc.
-The shaft arcs?
-1v2 situations (TDM/FFA/CTF) aren't probably gonna go too well for Arc users, unlike with any other high tier weapon.
edit: -I did not quite figure out the overheat time and how fast it recovers if you stop firing moments before overheat, or if it quite acts anything like that in first place. I also don't know if it's a thing displayed in the HUD/crosshair, if it is/will be then there's a dilemma for people with custom HUDs.
I spent almost and hour with woky a while ago playing with some wip version of your (Mario) arc settings, I don't know if you remember but you were lurking there and I also then made this same complaint, because I felt it genuinely impacted the weapon's efficiency and usage during our playtest. I don't know what other changes you made afterwards, but apparently the overheating is still there and it still raises a red flag for me. I understand and agree that overheating is applicable for secondary fire mode, but not for primary. I don't speak for every LG/Quake fan out there anticipating it to be included in Xonotic, but I would personally rather run around a map collecting ammo boxes (less ammo or more ammo consumption) continuously than have an overheat punishment in the middle of a deserved opportunity.