03-27-2015, 01:12 AM
(This post was last modified: 03-27-2015, 01:14 AM by BuddyFriendGuy.)
I originally wrote this as a reply to the thread about porting to idTech 4, but it grew too big so I isolated it here.
Newbie talk
Today is my 3rd day playing this game, but I hope that doesn't disqualify me from sharing my 2 cents here.
First of all, I want to say, I certainly don't have a conclusion myself, but I think there are a few points worth considering.
The story of World of Padman
I came from another game, World of Padman (ioquake 3), which used to have a great friendly community as well, but now the community shrunk to less than a dozen players. I love that game's completely non-gory feel and its humor, but it really was the community that got me hooked for 7 years.
In that community, players were nice to newbies (in games, too), mappers shared tips, developers listened, and in general people were mature and respectful.
Right now, as far as I know, there's only one (excellent) mapper who serves as the central person the remaining players hang out with.
There are many reasons that game (practically) died. Some of them, I think, could be relevant to what we are discussing here.
The primary artist wasn't able to clear the copyright for all materials (models, sound), and he wasn't willing to let others freely use his materials either. That pretty much made releasing any new versions legally impossible. They ended up releasing a patch that didn't include any questionable contents. New games need to download two parts in order to connect to the latest version of the server.
Here comes the relevant part:
1. There were a few attempts to replace all copyright-ambiguous materials, but it was too big a job. At the end, no efforts succeeded. People got frustrated and left.
2. Between versions, some map don't translate well, so we lost a lot of good maps, and players left, too.
3. The game as is was fun, but it couldn't attract new and younger players because it looked dated, so in the end, it became just a place to say hi to old (pun intended) friends.
The community is everything!
I very much agree with Smilecythe. The community is the most important thing. Splitting the community is very dangerous. And splitting such a great community is very costly!
Mapping has such a high learning curve so once mappers figure out how to make a good map, they want to put the energy on the design, not the technical details.
So unless there's an automatic way to convert maps on the fly, we'll lose a lot of maps. Two reasons: 1. Not all mappers are available to re-map or run some conversion tools; 2. We may not find the original mappers any more to acquire permission to convert.
Losing maps, from what I saw, is very hurtful to the player community.
And a game will definitely die without a community. (Duh!)
Lately the forum server of World of Padman died. I feel a strong sense of loss. I very much miss that community.
Can we still grow the community?
MirceaKitsune's concern in this thread and another one regarding active development is very relevant, too. If a game stops evolving, and if it gets stuck in older technologies, we may not attract younger players. That means the community would only get smaller (say, people getting older may stop playing because of other real life responsibilities).
For me, and I believe for most of you, people are what matter the most. There will always be some people who appreciate a good game (don't we still play good old games with emulators?). So I would suggest operating within the current parameters to attract new people, for example:
1. A guide for absolute newbies.
The current newbie guide is a bit advanced. For example, even as an FPS player, I still don't really understand Xonotic's HUD completely; I still don't understand why I have more than 10 types of weapons but much fewer types of ammo; it was still hard for me to know which team I am in the beginning of a game. Obviously I will eventually figure these out, but I believe many players may not have the patience.
2. Hold events.
I'm not sure whether this community already has that, but it wasn't obvious for me to find out. These are some ideas (besides the obvious tournaments):
2a. In World of Padman (WoP), we once had a WoP Academy server and a day when experienced players would spend the day teaching newbies in game.
2b. Special weapon day. Force people to use only a specific weapon.
3. Open this game to players who prefer non-gory, light-hearted feel, like me.
Not all players can look past these effects and just appreciate the game mechanics.
I understand the game has a certain feel and style, but is it possible to keep that in the official release, but still make it possible for easy customization?
For example, I know I can turn off the bloody effects, but I wish there are some characters I can choose (as myself, and as bots) who wouldn't scream and explode into pieces. In WoP, a character usually whines with some witty come back line. Are there any player model repo?
I personally prefer brighter maps with cleaner and warmer feel. Are there any? Is there anyway to categorize maps according to their styles/feels?
Confession
After WoP died, I've been looking for another community to grow old with. Xonotic seems to be a good one for me. Therefore, my motivation here is very selfish.
I very much respect the history and culture here. I apologize in advance if any of my words sound offensive in anyway. It's definitely not my intention.
Newbie talk
Today is my 3rd day playing this game, but I hope that doesn't disqualify me from sharing my 2 cents here.
First of all, I want to say, I certainly don't have a conclusion myself, but I think there are a few points worth considering.
The story of World of Padman
I came from another game, World of Padman (ioquake 3), which used to have a great friendly community as well, but now the community shrunk to less than a dozen players. I love that game's completely non-gory feel and its humor, but it really was the community that got me hooked for 7 years.
In that community, players were nice to newbies (in games, too), mappers shared tips, developers listened, and in general people were mature and respectful.
Right now, as far as I know, there's only one (excellent) mapper who serves as the central person the remaining players hang out with.
There are many reasons that game (practically) died. Some of them, I think, could be relevant to what we are discussing here.
The primary artist wasn't able to clear the copyright for all materials (models, sound), and he wasn't willing to let others freely use his materials either. That pretty much made releasing any new versions legally impossible. They ended up releasing a patch that didn't include any questionable contents. New games need to download two parts in order to connect to the latest version of the server.
Here comes the relevant part:
1. There were a few attempts to replace all copyright-ambiguous materials, but it was too big a job. At the end, no efforts succeeded. People got frustrated and left.
2. Between versions, some map don't translate well, so we lost a lot of good maps, and players left, too.
3. The game as is was fun, but it couldn't attract new and younger players because it looked dated, so in the end, it became just a place to say hi to old (pun intended) friends.
The community is everything!
I very much agree with Smilecythe. The community is the most important thing. Splitting the community is very dangerous. And splitting such a great community is very costly!
Mapping has such a high learning curve so once mappers figure out how to make a good map, they want to put the energy on the design, not the technical details.
So unless there's an automatic way to convert maps on the fly, we'll lose a lot of maps. Two reasons: 1. Not all mappers are available to re-map or run some conversion tools; 2. We may not find the original mappers any more to acquire permission to convert.
Losing maps, from what I saw, is very hurtful to the player community.
And a game will definitely die without a community. (Duh!)
Lately the forum server of World of Padman died. I feel a strong sense of loss. I very much miss that community.
Can we still grow the community?
MirceaKitsune's concern in this thread and another one regarding active development is very relevant, too. If a game stops evolving, and if it gets stuck in older technologies, we may not attract younger players. That means the community would only get smaller (say, people getting older may stop playing because of other real life responsibilities).
For me, and I believe for most of you, people are what matter the most. There will always be some people who appreciate a good game (don't we still play good old games with emulators?). So I would suggest operating within the current parameters to attract new people, for example:
1. A guide for absolute newbies.
The current newbie guide is a bit advanced. For example, even as an FPS player, I still don't really understand Xonotic's HUD completely; I still don't understand why I have more than 10 types of weapons but much fewer types of ammo; it was still hard for me to know which team I am in the beginning of a game. Obviously I will eventually figure these out, but I believe many players may not have the patience.
2. Hold events.
I'm not sure whether this community already has that, but it wasn't obvious for me to find out. These are some ideas (besides the obvious tournaments):
2a. In World of Padman (WoP), we once had a WoP Academy server and a day when experienced players would spend the day teaching newbies in game.
2b. Special weapon day. Force people to use only a specific weapon.
3. Open this game to players who prefer non-gory, light-hearted feel, like me.
Not all players can look past these effects and just appreciate the game mechanics.
I understand the game has a certain feel and style, but is it possible to keep that in the official release, but still make it possible for easy customization?
For example, I know I can turn off the bloody effects, but I wish there are some characters I can choose (as myself, and as bots) who wouldn't scream and explode into pieces. In WoP, a character usually whines with some witty come back line. Are there any player model repo?
I personally prefer brighter maps with cleaner and warmer feel. Are there any? Is there anyway to categorize maps according to their styles/feels?
Confession
After WoP died, I've been looking for another community to grow old with. Xonotic seems to be a good one for me. Therefore, my motivation here is very selfish.
I very much respect the history and culture here. I apologize in advance if any of my words sound offensive in anyway. It's definitely not my intention.