07-15-2015, 01:56 PM
I did level design for Quake III Arena up until 2003 and have not been mapping ever since. But a week or two ago I played Xonotic for the first time and I was impressed by the gameplay and the maps.. really awesome!
I'm getting oriented in mapping for Xonotic and ofcourse have lots of questions.
I read that Xonotic uses the Darkplaces engine that is based on the quake1 engine id tech 2?!
But shaders were introduced in Quake III Arena no? So is that same Q3A shader facility added to the Darkplaces/Xonotic Engine?
I still have this shader manual for Q3A revision #12 from end of 1999 on my stack and I was wondering does this apply to DP/Xonotic?
If the shader facility has changed or is is different, where can I find the right shader manual for Xonotic?
I also have this tool on my stack Q3ASE 1.5.3 (Quake 3 Arena Shader Editor). Can I still use it or can you point me to better tools?
I'm getting oriented in mapping for Xonotic and ofcourse have lots of questions.
I read that Xonotic uses the Darkplaces engine that is based on the quake1 engine id tech 2?!
But shaders were introduced in Quake III Arena no? So is that same Q3A shader facility added to the Darkplaces/Xonotic Engine?
I still have this shader manual for Q3A revision #12 from end of 1999 on my stack and I was wondering does this apply to DP/Xonotic?
If the shader facility has changed or is is different, where can I find the right shader manual for Xonotic?
I also have this tool on my stack Q3ASE 1.5.3 (Quake 3 Arena Shader Editor). Can I still use it or can you point me to better tools?