As im not able make models myself, i try a different approach.
I ask the community.
I need map props for the following maps,
1. techassault
One thing i always wanted to do is to get rid of this brush in the middle.
Maybe so one can make a nice reactor model for it.
2. Voll aufs Maul
All of these "trims" look very generic, as the possiblities with patches are limited.
A different gras model, a different barrel model and a different create model.
There are just to repetitive as there is just one model.
proper terrain with smooth transitions
Dowload link: http://dl.xonotic.co/voll_aufs_maul_v4.pk3
3. marsball
Same here. The terrain is just awful
Download link: http://dl.xonotic.co/marsball.pk3
I hope somebody can help me.
I ask the community.
I need map props for the following maps,
1. techassault
One thing i always wanted to do is to get rid of this brush in the middle.
Maybe so one can make a nice reactor model for it.
2. Voll aufs Maul
All of these "trims" look very generic, as the possiblities with patches are limited.
A different gras model, a different barrel model and a different create model.
There are just to repetitive as there is just one model.
proper terrain with smooth transitions
Dowload link: http://dl.xonotic.co/voll_aufs_maul_v4.pk3
3. marsball
Same here. The terrain is just awful
Download link: http://dl.xonotic.co/marsball.pk3
I hope somebody can help me.
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s