I found some awful oddity on space maps like newtonian-nightmare or brokenworld.
Shotgun is shockingly powerful to the point of overpowered, due to knockback abilities against enemies going via jumppads. Sure, you do hardly any damage over range, but you slow flying enemies down to the point they won't make it and plunge to their doom, and bam, you rack up easy kills. It's pretty welcome feature if you use weapons like electro/nex/mortar/rl, where landing a hit against aerial enemy is a show of skills, but not so much for a shotgun, where you spray pellets in hitscan manner, so doing ANY damage at all isn't terribly difficult. IMO knockback from sg should either be reduced a lot or eliminated altogether - as on other maps it makes pretty little difference.
Shotgun is shockingly powerful to the point of overpowered, due to knockback abilities against enemies going via jumppads. Sure, you do hardly any damage over range, but you slow flying enemies down to the point they won't make it and plunge to their doom, and bam, you rack up easy kills. It's pretty welcome feature if you use weapons like electro/nex/mortar/rl, where landing a hit against aerial enemy is a show of skills, but not so much for a shotgun, where you spray pellets in hitscan manner, so doing ANY damage at all isn't terribly difficult. IMO knockback from sg should either be reduced a lot or eliminated altogether - as on other maps it makes pretty little difference.

