Create an account


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[SUGGESTION] per-weapon/vehicle camera toggling

#1
I noticed after playing around with the camera settings that just like in UC2, certain weapons have a better feel and are easier to use depending on whether your using a first person view (laser and just about anything precise or non-melee pretty much requires first person) or a third person view (shotgun and crylink are especially easier to use in third person). An option to have the camera toggle between first and third person depending on your weapon or vehicle would be seriously enhance the game.
ECKZBAWKZ HUGE LIST OF ACHIEVEMENTS GOES HERE....


Oh wait.
Reply

#2
You can do that fairly easily, by making aliases that change the POV

I will edit in the cvars soon here
[Image: 12766.png]
Sucks at weapons
Reply

#3
You can't make it automatic with next/previous binds, weapon cycles, weapon throwing and autoswitch, though. And vehicles.
Reply

#4
A setting to enable chase cam while in a vehicle can work, I've tried it before.
Weapon switching may be harder & probably annoying to most players.
[Image: 230.png]
Reply

#5
How did you get it to work with vehicles? Maybe doing it with weapons could be doable by doing something similar.
ECKZBAWKZ HUGE LIST OF ACHIEVEMENTS GOES HERE....


Oh wait.
Reply

#6
Here is a rough way to do it:

alias wep1 "weapon_group_1; chase_active 0" keep this similar for all the first person weapons
alias wep2 "weapon_group_2; chase_active 1" keep this similar for all third person weapons

the weapon_group_x command is what you need to change for each weapon bind
you can use the bindlist command to check what keys you've bound to weapons

afterwards do:

bind 1 "wep1"

change the 1 and wep1 to each key and alias that you created (again, bindlist is useful)

as for vehicles I'm not sure...

I guess you could do:

set vehicle_cam 0
alias vcam "toggle vechicle_cam; +use"
bind f "vcam"

but I'm not sure if that even works... tbh I think there should be a nicer system for these sort of things
[Image: 12766.png]
Sucks at weapons
Reply



Possibly Related Threads...
Thread Author Replies Views Last Post
  [SUGGESTION] XonStats weapon graphs regardless of past games played Antares* 1 1,579 12-21-2016, 02:59 PM
Last Post: Antibody
  [SUGGESTION] Xonotic Cinematics - Camera Option HELP zeroql 3 2,573 12-07-2016, 09:54 AM
Last Post: Smilecythe
  [SUGGESTION] Weapon Balance and Presentation 2016 hutty 28 10,859 07-18-2016, 08:54 AM
Last Post: aa
  [SUGGESTION] Weapon model ideas - Post here! Beagle 7 3,554 04-09-2016, 02:11 AM
Last Post: BuddyFriendGuy
  [SUGGESTION] Limited weapon slots & customizable spawn weapons MirceaKitsune 38 22,233 09-14-2014, 04:19 AM
Last Post: end user
  [SUGGESTION] Vehicle dynamics suggestion-damping factor zwz 6 5,368 07-10-2014, 05:10 AM
Last Post: end user
  [SUGGESTION] A vehicle Tank Idea aa 13 8,212 08-01-2013, 06:20 AM
Last Post: satuim
  [SUGGESTION] Weapon damage Damasco 17 9,560 07-31-2013, 07:20 AM
Last Post: ShuffleShot
  [SUGGESTION] Share your opinions only on weapon balance! rocknroll237 67 36,847 02-03-2013, 05:20 PM
Last Post: Mr. Bougo
  [SUGGESTION] 2 vehicle ideas _para 18 11,562 11-09-2012, 12:02 PM
Last Post: rocknroll237

Forum Jump:


Users browsing this thread:
1 Guest(s)

Forum software by © MyBB original theme © iAndrew 2016, remixed by -z-