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Poll: How do you think bone-based damage should be added to Xonotic?
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In the damage code and enabled by default (replace the current damage system)
35.71%
10 35.71%
In the damage code but disabled by default
3.57%
1 3.57%
As a mutator (disabled by default)
28.57%
8 28.57%
Don't even bother coding this, the idea is too bad
32.14%
9 32.14%
Total 28 vote(s) 100%
* You voted for this item. [Show Results]

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Bone based damage system (feature vote and debate)

#3
I think making it a mutator is the best idea. This would just give players and server admins the choice to do what they want. (If it just workes fine it could be made default in sp.)

Just one thing, how is this going to work with forced models? If I choose a small model, but my enemy forces (in his game) the model to a bigger model. What would happen then?

But anyway I'm really interested in this Smile
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Messages In This Thread
RE: Bone based damage system (feature vote and debate) - by Mepper - 05-13-2012, 12:43 PM

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