This could be a fun mutator but for the default gameplay it's like putting the whole balance upside-down (and its already complex). Consider this. Hit scan will get affected a lot, but - say - splash from a rocket exploded in front of you will likely be affected far less. So that's in fact changing balance numbers in a somewhat convoluted way. I think best way forward is to think what you want to obtain in a gameplay and then find ways to do so. Whereas fun ideas are best put into mutators
