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Poll: How do you think bone-based damage should be added to Xonotic?
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In the damage code and enabled by default (replace the current damage system)
35.71%
10 35.71%
In the damage code but disabled by default
3.57%
1 3.57%
As a mutator (disabled by default)
28.57%
8 28.57%
Don't even bother coding this, the idea is too bad
32.14%
9 32.14%
Total 28 vote(s) 100%
* You voted for this item. [Show Results]

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Bone based damage system (feature vote and debate)

#6
This could be a fun mutator but for the default gameplay it's like putting the whole balance upside-down (and its already complex). Consider this. Hit scan will get affected a lot, but - say - splash from a rocket exploded in front of you will likely be affected far less. So that's in fact changing balance numbers in a somewhat convoluted way. I think best way forward is to think what you want to obtain in a gameplay and then find ways to do so. Whereas fun ideas are best put into mutators Smile
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RE: Bone based damage system (feature vote and debate) - by _Subzero_ - 05-13-2012, 04:09 PM

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