05-14-2012, 07:05 AM
Quote:No, the bones don't have bounding boxes. Basically, I know the origin where the damage took place. Next I loop through all skeletal bones of the player model, and read each bone's origin. Using a vlen, I then get the distance between each bone and the point of impact. Then use this to calculate if the bone was in range of the blast, and deal the appropriate damage if any it so be dealt.And you also sponsor new cpus for the server hosters?
