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Poll: How do you think bone-based damage should be added to Xonotic?
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In the damage code and enabled by default (replace the current damage system)
35.71%
10 35.71%
In the damage code but disabled by default
3.57%
1 3.57%
As a mutator (disabled by default)
28.57%
8 28.57%
Don't even bother coding this, the idea is too bad
32.14%
9 32.14%
Total 28 vote(s) 100%
* You voted for this item. [Show Results]

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Bone based damage system (feature vote and debate)

#13
Quote:No, the bones don't have bounding boxes. Basically, I know the origin where the damage took place. Next I loop through all skeletal bones of the player model, and read each bone's origin. Using a vlen, I then get the distance between each bone and the point of impact. Then use this to calculate if the bone was in range of the blast, and deal the appropriate damage if any it so be dealt.
And you also sponsor new cpus for the server hosters? Smile
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RE: Bone based damage system (feature vote and debate) - by asyyy - 05-14-2012, 07:05 AM

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