This would make absolutely no sense in Xonotic, it is way, WAY too fast paced for something like this. It would only add complexity and randomness, especially since most weapons have splash damage. There is a difference between "depth" and "complexity", think about it and imagine how confusing this feature would be for new players as well as experienced ones. New players would have no clue what is going on, it would be impossible to understand without explaining to them what it does technically. Experienced players would be "aware" of the feature without being able to take advantage of it because it doesn't fit Xonotic gameplay at all, in the end people would still just fire at a the general direction of a target (ie: the player model). So what is the point? I understand it's probably a fun project for a coder, but I can't imagine this being fun with Xonotic gameplay.
I can only imagine this feature to be interesting for huge vehicles with destroyable parts or something like that, but definitely not for tiny players running around at 60-70 km/h.
I can only imagine this feature to be interesting for huge vehicles with destroyable parts or something like that, but definitely not for tiny players running around at 60-70 km/h.