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Poll: How do you think bone-based damage should be added to Xonotic?
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In the damage code and enabled by default (replace the current damage system)
35.71%
10 35.71%
In the damage code but disabled by default
3.57%
1 3.57%
As a mutator (disabled by default)
28.57%
8 28.57%
Don't even bother coding this, the idea is too bad
32.14%
9 32.14%
Total 28 vote(s) 100%
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Bone based damage system (feature vote and debate)

#18
This would make absolutely no sense in Xonotic, it is way, WAY too fast paced for something like this. It would only add complexity and randomness, especially since most weapons have splash damage. There is a difference between "depth" and "complexity", think about it and imagine how confusing this feature would be for new players as well as experienced ones. New players would have no clue what is going on, it would be impossible to understand without explaining to them what it does technically. Experienced players would be "aware" of the feature without being able to take advantage of it because it doesn't fit Xonotic gameplay at all, in the end people would still just fire at a the general direction of a target (ie: the player model). So what is the point? I understand it's probably a fun project for a coder, but I can't imagine this being fun with Xonotic gameplay.

I can only imagine this feature to be interesting for huge vehicles with destroyable parts or something like that, but definitely not for tiny players running around at 60-70 km/h.
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Messages In This Thread
RE: Bone based damage system (feature vote and debate) - by nifrek - 05-14-2012, 11:35 AM

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