05-20-2012, 03:35 AM
One thing I like to mention: I often find myself comboing laser and shotgun simply because I don't manage to get a weapon (especially in ffa dm). It should be possible to deal a reasonable amount of damage with the spawn weapons.
If enemy juggling is reserved to pickup weapons, I am against it (sorry).
Also I like weapon comboing very much, fast weapon combos are things I definitely miss from games like Warsow for example. I really would HATE it if the weapon switch refore delay would make comboing impossible or hard.
As much as some experienced players like or approve your suggestions, I honestly don't see a point for making such fundamental changes just when we built up a player base that got accustomed to the balance. It works well imho. Maybe I'm just ignorant because I've never played Quake, but that's probably also why I don't aim at making it more Quake-like.
If enemy juggling is reserved to pickup weapons, I am against it (sorry).
Also I like weapon comboing very much, fast weapon combos are things I definitely miss from games like Warsow for example. I really would HATE it if the weapon switch refore delay would make comboing impossible or hard.
As much as some experienced players like or approve your suggestions, I honestly don't see a point for making such fundamental changes just when we built up a player base that got accustomed to the balance. It works well imho. Maybe I'm just ignorant because I've never played Quake, but that's probably also why I don't aim at making it more Quake-like.
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Latest track on soundcloud: Farewell - to a better Place (piano improvisation)
New to Xonotic? Check out the Newbie Corner!

