05-20-2012, 06:06 AM
(05-20-2012, 05:24 AM)C.Brutail Wrote: He said in CTF, and sometimes. The shotgun most of the times works as a finishing weapon, and in CTF it happens a lot that you find someone who's allready beaten down to low health. There, the shotgun is a finishing weapon again, it's just not you who did the damage before. Good luck killing somebody fully stacked with only the shotgun.
http://stats.xonotic.org/game/29008
Final match of the FFA Quick cup, no XPM, only good players. Check the damage dealt per weapon of the winner, ZeroQL. I was able to win the first round though, and guess with which weapon I dealt the most damage (http://stats.xonotic.org/game/28993 )? On a big map where everyone can easily stack up to 150/50 at least, the nexgun and the mortar feel like water guns. Just go aggressive with your 50/80dmg spawnweapon instead of wasting your time with gathering weapons.
For me that's strictly in conflict with the idea of item-based gameplay.
This is offtopic but I meant to say that the weapon system in its current state is far from being very good or even perfect. On a side note, maybe ask yourself how biased you are (not you in person C.Brutali, but in general) when responding to critics. If an "experienced player" gives Xonotic a try and comes to the conclusion that the weapons are partly illogical and over-complicated, then the reaction usually is like this: He wants Xonotic to be exactly like quake/painkiller/ut/whatever his fav game is, his opinion can be neglected. If a new player gives Xonotic a try and doesn't see a clear concept in the weapon system, its only because he hasn't learned the game yet. Think about it, does such an attitude really help Xonotic to evolve? Do you want Xonotic to evolve or rather stick to as much legacy from Nexuiz as possible?
Saying that things shouldn't be changed because we are at 0.6 already(?) doesn't make sense either to me. It's still beta and far from being too late to be changed.

