05-21-2012, 05:46 AM
(05-21-2012, 05:10 AM)C.Brutail Wrote: 1: That's why I say let it has it's own weapon. An energy club, mace, minime, dunno.
2: Every melee attack in every game gives enormous damage, like quake3 gauntlet, or ut impact hammer (charged to max.) It is a reward for getting into a fairly dangerous situation: letting the enemy near yourself, or sneeking on it.
3: This is a bug in that case. If you knew about it already (I couldn't see it personally), why didn't you report it on the tracker?
4: Bug again, so the tracing has to be done in a different way. Dunno, I'm not a coder.
5: Same question and same reason as 2.
2: In quake3 it's 50dmg, that's half of what rocket and rail (both 100dmg) deal there. The impact hammer is a nice example because you have to charge it to deal a reasonable amount of damage. That's not comparable to instahit 80dmg either.
4: We need divverent to commentate on this but I think it's rather a limitation of the current antilag system than a bug
5: Not the same, a weapon can fit into the balance but doesn't make sense logically. For example if we follow FrutieX's approach of giving every weapon a melee attack, that attack could be balanced very well with an artificial delay but for players it wouldn't make much sense to wait N time units after pressing the attack button before the playermodel reacts.
(05-21-2012, 05:10 AM)C.Brutail Wrote: "The function and limitations of a shotgun is very recognizable from nearly any other shooter experience of the new player, and the function of the secondary is easy to figure out trough the animation. The laser is less self-explanatory, but when someone figures out the primary is a splash projectile they will quickly grasp how they could use it."Well you can twist things till they fit your view

"shotgun is very recognizable from nearly any other shooter experience"
That's a plus now? In other discussions being close to other shooters was rated very negatively.
"but when someone figures out the primary is a splash projectile they will quickly grasp how they could use it"
I've yet to see a new player who discovers that on his own. Luckily most older players are helpful and give a short introduction when they spot a newbie, but that doesn't make it easy to grasp.

