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Poll: Is it possible in the current version? (please be serious)
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Nope
0%
0 0%
Yay
0%
0 0%
Nope, but I gotta code it!.
0%
0 0%
Nope, and I think this is 5h1+
0%
0 0%
Nope, can someone implement this please?
100.00%
2 100.00%
Yay, I'am gonna show you how to do that
0%
0 0%
Yay, we do this all the time! Don't you know?
0%
0 0%
Total 2 vote(s) 100%
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Custom music looping! [SOLVED]

#1
Music 
Hey all!

Is there any way to set up a custom looping points for music tracks?
For example I want my track to loop from the end to 0:25, not the beginning.

Can I do that in Xonotic?

Also:
Is it possible to layer two instances of music track?
I mean...
the whole track: ##A#######B+-,.
I want it to loop from point A to point B but without cutting the fadeout that continues after point B. It would loop freaking seamlessly that way!

the first instance: ###########+-,.______--#########+-,.
the second one: _____________--#########+-,.__________

It goes like that:
1. the game starts first instance is being played from the beginning (with intro)
2. first instance reaches it's B point, so...
3. second instance is being lauched from it's point A and both are layered
4. second instance reaches it's B point so...
5. first instance that ended earlier is raised again from point A and...
6. it continues from line 2
I'm making Liblast - a FOSS online FPS game made with Godot 4 and a 100% open-source toolchain
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Messages In This Thread
Custom music looping! [SOLVED] - by unfa - 05-01-2010, 01:48 PM
RE: Custom music looping! - by unfa - 05-02-2010, 07:16 AM
RE: Custom music looping! - by mand1nga - 05-16-2010, 12:20 PM
RE: Custom music looping! - by unfa - 05-16-2010, 05:02 PM
RE: Custom music looping! - by mand1nga - 05-16-2010, 06:18 PM
RE: Custom music looping! [SOLVED] - by unfa - 06-14-2010, 10:30 AM

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