I have just found this, thanks to you, mand1ga:
Quote:For this the ideal way is to find a start and end sample index, so that that region is perfectly (clickless) loopable. These can be set as LOOP_START and LOOP_END tags in the Vorbis file, and the engine will seek back to LOOP_START when reaching LOOP_END.Seems like a bit of a solution.
I'm making Liblast - a FOSS online FPS game made with Godot 4 and a 100% open-source toolchain

