Note: By "singleplayer campaign" I mean the current Nexuiz singleplayer mode.
I've coded a small feature for singleplayer: a countdown timer. This would hopefully add a fun little element to singleplayer gameplay. Players will have to play against the clock to complete a certain task e.g. 10 frags within 5 minutes, automatically failing the level once the timer hits 0:00. Not all levels will have a time limit, and the ones that do need one can be specified in the campaign text file.
This feature can be found on the branch ThePWTULN/campaigntimer, by running the following commands (you'll need a git clone):
The branch contains a sample campaign file, with one timed level and one untimed level.
Please tell me if something isn't working correctly!
I've coded a small feature for singleplayer: a countdown timer. This would hopefully add a fun little element to singleplayer gameplay. Players will have to play against the clock to complete a certain task e.g. 10 frags within 5 minutes, automatically failing the level once the timer hits 0:00. Not all levels will have a time limit, and the ones that do need one can be specified in the campaign text file.
This feature can be found on the branch ThePWTULN/campaigntimer, by running the following commands (you'll need a git clone):
Code:
./all checkout ThePWTULN/campaigntimer
./all compile
The branch contains a sample campaign file, with one timed level and one untimed level.
Please tell me if something isn't working correctly!
AKA [~] John Smith on Nexuiz