10-11-2010, 02:15 AM
I just compiled Netradiant, and whenever I start it, the upper right hand panes don't seem to render properly. It looks something like this:
At startup, the map preview area is grey, but when I resize it it gets the text smeared across it (as in the image). I can move around the object and see it (although it flickers a bit), but when I stop moving it's just a garbled mess again :/
I'm on 64bit Ubuntu atm, and pulled from the repo 5min before posting this. I know I have all of the dependencies, and I've no idea what could be going wrong. Any help getting this working would be greatly appreciated
Also, I get these errors whilst just messing around (mashing interesting looking buttons ):
At startup, the map preview area is grey, but when I resize it it gets the text smeared across it (as in the image). I can move around the object and see it (although it flickers a bit), but when I stop moving it's just a garbled mess again :/
I'm on 64bit Ubuntu atm, and pulled from the repo 5min before posting this. I know I have all of the dependencies, and I've no idea what could be going wrong. Any help getting this working would be greatly appreciated
Also, I get these errors whilst just messing around (mashing interesting looking buttons ):
Netradiant Wrote:OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = 24bpp
Unable to find default tag file ~/*/xonotic.git/netradiant/install/nexuiz.game/shadertags.xml. No tag support.
OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = none
Gdk-CRITICAL **: gdk_window_get_window_type: assertion `GDK_IS_WINDOW (window)' failed
Gdk-CRITICAL **: gdk_window_get_window_type: assertion `GDK_IS_WINDOW (window)' failed
Gdk-CRITICAL **: gdk_window_get_window_type: assertion `GDK_IS_WINDOW (window)' failed
Gdk-CRITICAL **: gdk_window_get_window_type: assertion `GDK_IS_WINDOW (window)' failed
Gdk-CRITICAL **: gdk_window_get_window_type: assertion `GDK_IS_WINDOW (window)' failed
Gdk-CRITICAL **: gdk_window_get_window_type: assertion `GDK_IS_WINDOW (window)' failed
Texture load failed: "textures/"