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Updated NetRadiant builds

#1
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My latest NetRadiant build for Linux, was successfully tested on Ubuntu 18.04, 19.04, Fedora 30, Solus 4 and current Arch and Gentoo:
It's expected users have an already working GTK2 and OpenGL environment, if not installing package libgtkglext1 on Ubuntu, gtkglext-libs on Fedora, gtkglext on Arch and Solus, or x11-libs/gtkglext on Gentoo would be enough. Other libs are bundled.

And my latest NetRadiant builds for Windows:
People with old Intel chip on Windows 10 may face OpenGL issue and unusable white 3D/2D views, those people can workaround the issue by moving everything from mesa3d/ subdirectory right to netradiant.exe to enable software rendering fallback.

I'm investigating macOS builds but they are not ready yet due to some GtkGLExt issue on that system. The Windows build is known to work well on macOS using Wine, so that can be used as a working fallback by macOS users.

It's built from Xonotic's NetRadiant upstream repository:
https://gitlab.com/xonotic/netradiant
Please report issues there.
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#2
I'm not sure to do a lot of work on NetRadiant in coming days because I'm in holidays.
But when I find time again, I may either resume macOS build investigations, either upstream some part of code by Garux (NetRadiant-custom) I managed to merge in some work-in-progress branches that lives somewhere. Future will tell!
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#3
Good job, it was fun to be a beta-tester! :D

It's nice to have some fresh Windows and Linux builds that spare the hassle of compiling yourself.
I hope you can merge some fixes from Garux's fork in the future!
Stats | Maps: CTF: disarray, vinegar, metro DM: labyrinth Duel: cucumber, quark.
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#4
I hope to do so, but that requires a lot of work. Basically all the UI commits I merged from Garux's NetRadiant-custom in my work-in-progress branch required to be entirely rewritten since this fork is based on a very old codebase that precedes all the UI work done by TimePath. So merging Garux's work usually means rewriting code to port it to the newer code base.
My purpose in doing those builds is to make the netradiant project able to be releasable again, this requires some uncommon knowledge that must be researched and a momentum that must be built.
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#5
(08-07-2019, 06:22 PM)illwieckz Wrote: My latest NetRadiant build for Linux, was successfully tested on Ubuntu 18.04, 19.04, Fedora 30, Solus 4 and current Arch and Gentoo:
It's expected users have an already working GTK2 and OpenGL environment, if not installing package libgtkglext1 on Ubuntu, gtkglext-libs on Fedora, gtkglext on Arch and Solus, or x11-libs/gtkglext on Gentoo would be enough. Other libs are bundled.

And my latest NetRadiant builds for Windows:
People with old Intel chip on Windows 10 may face OpenGL issue and unusable white 3D/2D views, those people can workaround the issue by moving everything from mesa3d/ subdirectory right to netradiant.exe to enable software rendering fallback.

I'm investigating macOS builds but they are not ready yet due to some GtkGLExt issue on that system. The Windows build is known to work well on macOS using Wine, so that can be used as a working fallback by macOS users.

It's built from Xonotic's NetRadiant upstream repository:
https://gitlab.com/xonotic/netradiant
Please report issues there.

Thanks for the build. I used it to open Unvanquished map. This part was OK. Now, when I try to import a model into it, I always encounter the below error:
========================
WARNING: could not extract the relative path, using full path instead
Model load failed: "/home/thanhson/Downloads/3D/md3-kt_mushroom/models/mapobjects/kt_mushroom/mushroom_2.md3"
entityCreate -class misc_model
========================

Same error with md3 or obj etc. What would be the correct way to import a model with this build? Thanks.
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