03-24-2010, 11:25 PM
(This post was last modified: 03-27-2010, 05:26 AM by Lee_Stricklin.)
I think this right here can explain how fighters are able to maneuver the way they, how they're able to take the damage they do, and how they can keep coming back for more after supposedly getting killed. This is an explanation of frags, health, armor, and why the players are able to bunnyhop and move without fatigue. It could either be placed in the game's documentation or story.
Health: Your health is actually a combination of adrenaline and instant healing drugs that are made up of viruses and nano machines. These machines and viruses work together to heal combat and environmental wounds in milliseconds. Whenever your health is below 100, the machines will cause the viruses to multiply and whenever your health is above 100, it will degenerate (rot) to prevent overdose. When combined with the rest of a fighters equipment, the adrenaline given off by these nano machines and viruses allow otherwise impossible maneuvering without any fatigue what so ever and it's not abnormal to see a fighter use a weapon splash (such as a close range explosion from a rocket) to launch themselves across an arena or bunnyhop at 70MPH+. Due to the intense environment of Xonotic, you are fragged if your health count reaches 0.
Armor: Your armor points is actually the charge on your overshield. The higher the charge, the better the protection. Due to the inefficiency of the overshields, they will degenerate (rot) when overcharged. The overshield prevents fighters from being pulverized and is always active even when there is no charge (albeit with a lot less protection).
Getting fragged: Whenever you are neutralized in the arena, you are quickly teleported out and simply pieced back together before actually dying. A detector on your body will evaluate potential hits potential to see if it kills you before you actually take damage and sends your body's configuration off the arena. Upon being teleported out, regeneration techniques are used to heal any damage the fighter may have taken and all blood loss is instantly transfused upon respawn.
Aerial Movement Assistance: Each fighter is equipped with devices that allow them a level of movement control while airborne. These devices when used with the armor system also allow them to take virtually no damage from falling off of tall objects such as 20 story buildings.
Added aerial movement assistance to the list.
Health: Your health is actually a combination of adrenaline and instant healing drugs that are made up of viruses and nano machines. These machines and viruses work together to heal combat and environmental wounds in milliseconds. Whenever your health is below 100, the machines will cause the viruses to multiply and whenever your health is above 100, it will degenerate (rot) to prevent overdose. When combined with the rest of a fighters equipment, the adrenaline given off by these nano machines and viruses allow otherwise impossible maneuvering without any fatigue what so ever and it's not abnormal to see a fighter use a weapon splash (such as a close range explosion from a rocket) to launch themselves across an arena or bunnyhop at 70MPH+. Due to the intense environment of Xonotic, you are fragged if your health count reaches 0.
Armor: Your armor points is actually the charge on your overshield. The higher the charge, the better the protection. Due to the inefficiency of the overshields, they will degenerate (rot) when overcharged. The overshield prevents fighters from being pulverized and is always active even when there is no charge (albeit with a lot less protection).
Getting fragged: Whenever you are neutralized in the arena, you are quickly teleported out and simply pieced back together before actually dying. A detector on your body will evaluate potential hits potential to see if it kills you before you actually take damage and sends your body's configuration off the arena. Upon being teleported out, regeneration techniques are used to heal any damage the fighter may have taken and all blood loss is instantly transfused upon respawn.
Aerial Movement Assistance: Each fighter is equipped with devices that allow them a level of movement control while airborne. These devices when used with the armor system also allow them to take virtually no damage from falling off of tall objects such as 20 story buildings.
Added aerial movement assistance to the list.