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balance thread #247

#1
Here is a thread fork from the thread:
http://forums.xonotic.org/showthread.php...5#pid18585
I wanted to keep the mother thread free of balance stuffs.


(12-26-2010, 07:29 AM)kojn^ Wrote: people are loving ... that every weapon can beat another
Trying to be as much open-minded as possible, I just cannot find any sense in this.
If "technical" weapons (e.g. nex) are not more rewarded than "easy" weapons (e.g. crylink, MG), then you will sentence to death all technical weapons.
Fat.bot.Slim
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#2
nexgun is also easy weapon, just point at enemy and click, no need to take anything else into account
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#3
What WAS the point in starting up a thread over this, seriously..Just go play the sodding game!

Please don't take my comments out of context, you are able to kill with other weapons in the right situatins is what I meant.

"Isn't the point of a weapon balance that every weapon has it's good use and can beat another weapon when used correctly/in the correct situation"

This is basically what i meant, fruitiex summed it up.

Can someone just lock this before it get's out of hand?
[Image: 542.png]

#deathmatchers @ irc.quakenet.org

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#4
[Image: trollface.jpg]
oh hai i turned your thread into balance thread.
you mad, bro?
Links to my: SoundCloud and bandcamp accounts
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#5
*inserts the key into the roflcopter and turns it*
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#6
(12-26-2010, 08:55 AM)kojn^ Wrote: What WAS the point in starting up a thread over this, seriously..Just go play the sodding game!

Please don't take my comments out of context, you are able to kill with other weapons in the right situatins is what I meant.

"Isn't the point of a weapon balance that every weapon has it's good use and can beat another weapon when used correctly/in the correct situation"

This is basically what i meant, fruitiex summed it up.

Can someone just lock this before it get's out of hand?

@Kojn: you got me wrong. I created this thread precisely to not pollute the thread
http://forums.xonotic.org/showthread.php...5#pid18585
wherein your quote was extracted from.
Maybe I should have made some few words of introduction to state it more clearly. Sorry for that.


Regarding the definition given by FruitieX, ok I'm agree with this.
But, still, my concern remains:
I define a weapon as "easy" when you have an high hit probability using it (so, no Morphed, nexgun is not that easy...). MG, Crylink, HLAC, electro primary are "easy". And these weapons are generally not very fun and/or interesting to play with (I didn't say useless). I admit that this could only be my personal tastes.
But maybe not...

And, so far, from what I felt from few minutes of playing, I saw many frags done by these "easy" weapons. And I'm just a bit afraid of that.
Fat.bot.Slim
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#7
I think this is bit of a waste of time, it's all like theory talk and no practice, you already played the game man and you can see how it plays, my last post here.

Some people are always going to be better with some guns then other's, this is player skill, as long as the other weapon's are useful against each other this is what matters. All this oh but you just have to point and click with the Xon/nex, oh but electro is easy to use is all just complete stupidness.

Any weapon is easy to use if you spend time with it, some may be easier to get the hand off then other's, but at the end of the day equal skill vs equal skill player you will see a weapon being used at it's best whether you class it as easy or hard.
[Image: 542.png]

#deathmatchers @ irc.quakenet.org

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#8
FEATURE REQUEST #246:

Forkable forum threads (like Git), so that we can have just a *little* more thread redundancy. It's like RAID for forums XD

(This is particularly useful for when people like me want to hijack a thread)

Also merging and lightweight branches would be handy Angel Perhaps even diffs so people can skim threads without reading things that have been written elsewhere.
[Image: vN3NkMA]
(Idea stolen from Mr. Bougo. Hehehehe)
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#9
(12-26-2010, 11:47 AM)Rage_ATWM Wrote: I define a weapon as "easy" when you have an high hit probability using it (so, no Morphed, nexgun is not that easy...). MG, Crylink, HLAC, electro primary are "easy". And these weapons are generally not very fun and/or interesting to play with (I didn't say useless). I admit that this could only be my personal tastes.
But maybe not...

Maybe easy to hit one of the 10 spammed projectiles, but how much damage will that deal? I'm more concerned about the high damage, low rate of fire weapons. (especially the Rifle)
As you can see from weapon stats collected so far, only the electro really sticks out as a good "easy" weapon to kill with (kills.log). The others are rather at the bottom.

Code:
kills.log: For server any map any: Camping Rifle 0.34158 | . 0.000 -0.091 +0.205 +0.233 +0.556 -0.143 +0.188 +0.600 +0.579 +0.778 +0.556 +0.892 Electro 0.20169 | 0.000 . +0.237 +0.118 +0.156 +0.168 -1.000 +0.149 +0.077 +0.462 +0.500 +0.471 +0.771 Crylink 0.18569 | +0.091 -0.237 . -0.084 -0.054 +0.011 +0.778 +0.016 +0.233 +0.636 +0.333 +0.370 +0.850 Nex 0.15929 | -0.205 -0.118 +0.084 . +0.003 +0.006 +0.189 +0.022 +0.090 +0.348 +0.478 +0.435 +0.787 Rocket Launcher 0.15860 | -0.233 -0.156 +0.054 -0.003 . +0.152 +0.283 +0.133 +0.193 +0.179 +0.333 +0.465 +0.660 Hagar 0.10069 | -0.556 -0.168 -0.011 -0.006 -0.152 . +0.077 +0.006 +0.257 0.000 +1.000 +0.571 +0.538 Mine Layer 0.07723 | +0.143 +1.000 -0.778 -0.189 -0.283 -0.077 . +0.067 +0.500 +1.000 +0.333 +0.250 0.000 Mortar 0.06400 | -0.188 -0.149 -0.016 -0.022 -0.133 -0.006 -0.067 . +0.041 +0.111 +0.143 +0.343 +0.696 Uzi -0.06424 | -0.600 -0.077 -0.233 -0.090 -0.193 -0.257 -0.500 -0.041 . -0.524 . +0.368 +0.702 Heavy Laser Assault Cannon -0.07109 | -0.579 -0.462 -0.636 -0.348 -0.179 0.000 -1.000 -0.111 +0.524 . -0.333 +0.333 +0.833 Seeker -0.26533 | -0.778 -0.500 -0.333 -0.478 -0.333 -1.000 -0.333 -0.143 . +0.333 . -0.333 +1.000 Shotgun -0.28409 | -0.556 -0.471 -0.370 -0.435 -0.465 -0.571 -0.250 -0.343 -0.368 -0.333 +0.333 . +0.415 Laser -0.60403 | -0.892 -0.771 -0.850 -0.787 -0.660 -0.538 0.000 -0.696 -0.702 -0.833 -1.000 -0.415 . Relevance: 0

Everything (with the exception of Rifle and Fireball) is rather well balanced out in damage.log, though.

Code:
damage.log: For server any map any: Fireball 0.67250 | . . . . . . +1.000 . . . . +0.806 +1.000 +1.000 Camping Rifle 0.18807 | . . +0.036 +0.085 -0.089 -0.149 +0.102 +0.307 +0.401 +0.308 +0.448 +0.357 +0.495 +0.817 Rocket Launcher 0.10066 | . -0.036 . +0.066 +0.059 +0.030 +0.092 +0.119 +0.041 +0.140 +0.143 +0.308 +0.386 +0.633 Nex 0.07948 | . -0.085 -0.066 . +0.020 -0.002 +0.056 +0.005 +0.066 +0.090 +0.065 +0.524 +0.358 +0.674 Electro 0.07855 | . +0.089 -0.059 -0.020 . -0.124 -0.024 +0.039 +0.024 +0.156 +0.035 +0.604 +0.304 +0.672 Mine Layer 0.07171 | . +0.149 -0.030 +0.002 +0.124 . +0.144 -0.056 -0.018 +0.472 -0.023 +0.048 +0.251 +0.541 Mortar 0.00952 | -1.000 -0.102 -0.092 -0.056 +0.024 -0.144 . +0.024 +0.002 +0.070 +0.064 +0.379 +0.306 +0.570 Hagar -0.00463 | . -0.307 -0.119 -0.005 -0.039 +0.056 -0.024 . -0.017 -0.091 +0.163 +0.012 +0.369 +0.611 Crylink -0.01780 | . -0.401 -0.041 -0.066 -0.024 +0.018 -0.002 +0.017 . -0.035 +0.187 -0.120 +0.297 +0.606 Heavy Laser Assault Cannon -0.04267 | . -0.308 -0.140 -0.090 -0.156 -0.472 -0.070 +0.091 +0.035 . +0.254 +0.065 +0.363 +0.543 Uzi -0.06178 | . -0.448 -0.143 -0.065 -0.035 +0.023 -0.064 -0.163 -0.187 -0.254 . +0.416 +0.255 +0.560 Seeker -0.20315 | -0.806 -0.357 -0.308 -0.524 -0.604 -0.048 -0.379 -0.012 +0.120 -0.065 -0.416 . +0.096 +0.460 Shotgun -0.29368 | -1.000 -0.495 -0.386 -0.358 -0.304 -0.251 -0.306 -0.369 -0.297 -0.363 -0.255 -0.096 . +0.349 Laser -0.57678 | -1.000 -0.817 -0.633 -0.674 -0.672 -0.541 -0.570 -0.611 -0.606 -0.543 -0.560 -0.460 -0.349 . Relevance: 0
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