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PhillipK texture pack

#1
[Image: pk02_scene.jpg]
[Image: pk01_scene.jpg]

Philip Klevestav has graciously allowed us to use his texture packs for xonotic. I will be taking the packs and converting them to the necessary naming conventions. If someone would then be willing to set up the shader file for them, that would be swell, and then we can hopefully include them with xonotic for map makers.

thanks to Phillip K. for releasing these under GPL, and being a generally awesome person.

I will post updates to my progress here.
Master of mysterious geometries

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#2
DOWNLOADS

I will keep these up to date with the latest version

phillipk1x (updated v2)

phillipk2x (updated v2)
Master of mysterious geometries

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#3
Awesome stuff there.
ECKZBAWKZ HUGE LIST OF ACHIEVEMENTS GOES HERE....


Oh wait.
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#4
Very very very nice! Thanks PhillipK!
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#5
They look awesome. Thanks PhillipK!
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#6
Holy carp, that is gorgeous! PhillipK is amazing!
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#7
Amazing! Smile
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#8
\o/

Awesome stuff!
[Image: 561.png]
"One should strive to achieve; not sit in bitter regret."
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#9
Really cool, thanks a lot Phillip K.
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#10
ty Phillip K.! Wink
MY NOOB STATS:
[Image: 788.png]
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#11
Incredible details! Thank You, Philip K.! +1
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#12
eh, nevermind. the second one doesnt have nearly as many duplicates as the first. (aka I am almost done)
Master of mysterious geometries

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#13
This looks amazing! Thanks for PhillipK! Big Grin
I wonder how does he work on theese...
I'm making Liblast - a FOSS online FPS game made with Godot 4 and a 100% open-source toolchain
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#14
NNNEEAAAATTTTTTT
bye / bad luck and have boredom
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#15
ok, the textures now have a map duplicate for every normal map.

STEP TWO: someone needs to download these and set up a shader file for them. I was told that there is a script that does this, but it only works on linux currently.

here are the files. I also updated the second post.

phillipk1x (updated v2)

phillipk2x (updated v2)

also, I will not be porting the 3rd texture set, for 3 reasons.

1) there are a huge number of textures that aren't really useful to us, as the set is aimed more towards a medieval setting.

2) the textures are all in BMP format, many of which have broken alpha values.

3) and the most important, the textures are all low resolution, the largest being 256x256, and going as low as 64x64. the other 2 sets are all 512x512 and up, same as the other xonotic sets.

there ARE a couple good textures here, but not enough to warrant the effort to fix the whole set. If you want to use them for your maps, you can just copy over the specific files you want and put them in the .pk3 with the map.
Master of mysterious geometries

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#16
ok, I got a shader for the textures. fruitiex fixed some issues with the shader file and made a test map for both.
[Image: phillipk2x_test-000005.jpg]
[Image: phillipk1x_test-000005.jpg]

as far as I can tell, the textures are pretty much ready to merg into master.
Master of mysterious geometries

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#17
HOLYSHIT! That looks awesome!
ECKZBAWKZ HUGE LIST OF ACHIEVEMENTS GOES HERE....


Oh wait.
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#18
This is pretty sweet. Very Pleased Smile. The more textures at a mapper's disposal the better.
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