06-20-2011, 03:04 AM
Hi all,
I played the 0.1 Preview, and I would like to put in my suggestions:
First, the in-game worlds. I actually kind of liked Nexuiz's art design where most of the levels had a ... well... more unclean look... like grime on the walls/floor and the like. The Xonotic levels look just a little too clean for my tastes.
Next point, the player models. I know, I know, somewhere in the wiki (or was it elsewhere?) it said not to discuss this... but are you absolutely sure that we should have all of the models be the same size? I think I'd rather see differing size models, but giving them specific advantages/disadvantages to balance it out a bit (for example, making a smaller model move faster while a larger model has a bit more health).
The above suggestion is my opinion, but from what I've seen in the forums not many share my view; so I understand that this may not be done because, well, the devs obviously don't want to drive people away.
Next, about the more unified art scheme. I think you did a good job in doing this, from what I've seen. However, I kind of enjoyed the bit of variety, even if nonsensical, in some of the Nexuiz maps. Because people can make and host their own maps on their Xonotic servers, though, one could still find a server with a bunch of different types of maps, right?
Thank you for your time in reading this,
Celroc.
(P.S. Please forgive me if this is the wrong forum to post this. )
I played the 0.1 Preview, and I would like to put in my suggestions:
First, the in-game worlds. I actually kind of liked Nexuiz's art design where most of the levels had a ... well... more unclean look... like grime on the walls/floor and the like. The Xonotic levels look just a little too clean for my tastes.
Next point, the player models. I know, I know, somewhere in the wiki (or was it elsewhere?) it said not to discuss this... but are you absolutely sure that we should have all of the models be the same size? I think I'd rather see differing size models, but giving them specific advantages/disadvantages to balance it out a bit (for example, making a smaller model move faster while a larger model has a bit more health).
The above suggestion is my opinion, but from what I've seen in the forums not many share my view; so I understand that this may not be done because, well, the devs obviously don't want to drive people away.
Next, about the more unified art scheme. I think you did a good job in doing this, from what I've seen. However, I kind of enjoyed the bit of variety, even if nonsensical, in some of the Nexuiz maps. Because people can make and host their own maps on their Xonotic servers, though, one could still find a server with a bunch of different types of maps, right?
Thank you for your time in reading this,
Celroc.
(P.S. Please forgive me if this is the wrong forum to post this. )