09-26-2011, 12:38 PM
(This post was last modified: 06-22-2012, 04:54 PM by rocknroll237.)
Hi guys,
I've been playing Xonotic for many months now so I thought I should share my thoughts on how the game could be improved.
Click here for my Bot suggestions.
Click here for my team-balance suggestions.
UPDATE: Animations have been moved to CSQC and many improvments are being made. Compare this to this, for example.
1. Idea:
When people are playing on dark maps, their weapons should have torches attached them. The faster you go, the more the torch light should move about.
Reason:
I noticed that quite a few maps could do with better lighting and adding a torch would add atmosphere and (obviously) spice up the gameplay.
Outcome of idea No.1: There's an interesting forum post about a game mode called Darkmatch. I think it would work if we made a torch model, ensured no one cheated and we made it available on the right maps (Claustrophobia is a good example). Still, many still think that it would be easy to cheat and that having a torch would give your position away.
2. Idea:
Players should stand still when game is over.
Reason:
At the moment, running on the spot when the match is over looks a bit silly.
Outcome of idea No.2: Some people like it, while others hate it. I'm not alone in thinking there should be an option to turn it off! (look at the poll on this page)
3. Idea:
Players’ bodies should move about when flying through the air.
Reason:
This would make the game more realistic and it would be fun to see people flail about helplessly through the air!
Outcome of idea No.3: It's theoretically possible but it might cause many issues and it's very difficult to achieve. Also, moving the animations to CSQC would be a good idea. UPDATE: animations have now been moved to CSQC.
4. Idea:
A GLSL pre-cache should be made[/url] to fix the stuttering.
Reason:
Stuttering is annoying and can make the game unplayable at times.
Outcome of idea No.4: We need a team of people to work on this, but I'd be happy to help.
5. Idea:
Maps that aren’t properly optimized for certain settings should come with a config file that automatically disables the settings that cause issues.
Reason:
Some maps (especially old Nexuiz maps) are allergic to Dynamic Lighting or Bloom and look like crap/make the game run way too slow these settings are enabled.
Outcome of idea No.5: The best solution at the moment is to allow players to bind graphics settings to buttons on the keyboard and let them fix the problems themselves (without the servers changing the settings for you). It's also worth mentioning that a lot of these maps are old or not properly maintained by mappers (some are being remade, however). It's more important for the maps that will feature in the stable release to have optimisations.
6. Idea:
Players should be able to enter a third person view at the click of a button.
Reason:
It would make operating vehicles a lot easier and add an extra element to the gameplay.
Outcome of idea No.6: Like No.5, the best solution is to allow players to bind the camera angles to keys on the keyboard.
New ideas as of 10th October 2011:
7. Idea:
The map pictures that are displayed on the voting menus should be at a much higher resolution. Each map could have 3 or 4 pictures so you get a good idea of what the map looks like.
Reason:
It would make the game voting menu look a lot slicker.
Outcome of Idea No.7: Having to download more high-res pics will take too long. Also, if you have a map in your 'data' folder or 'dl-cache', then the picture in the voting menu will become high-res anyway.
8. Idea:
The ability to switch firing modes (manual, semi-automatic and auto) on the machine gun, hagar and various other guns.
Reason:
It would spice-up the gameplay and would add variety.
Outcome of Idea No.8: It might be useful on certain Race/CTS maps (where multiple weapons are used) but it would make deathmatches too confusing and people would rarely use firing modes that weren't suitable for a certain weapon.
9. Idea:
The ability to bind the action of firing the laser weapon to a button on the keyboard.
Reason:
This would make jumping up high and increasing your speed while bunny hopping a lot easier, without the need to manually select the weapon and press fire.
Outcome of Idea No.9: Like Idea No.8, it might be useful on certain Race/CTS maps (again, where multiple weapons are used), but the laser's a damn good weapon in the right hands and would make killing people too easy in normal deathmatches.
Note: Ideas 10 and 11 fall under the 'animations' category. I know it's hard to create animations, but they're only ideas! That said, animations have been moved to CSQC, so these things could be implemented in the future.
10. Idea:
Players should move their legs when turning on the spot.
Reason:
It looks a bit silly when players turn on the spot without moving their legs.
11. Idea:
The ability to melee with weapons other than the shotgun OR the ability to melee with the shotgun by pressing a single button.
Reason:
It will make hitting opponents round the head a lot easier.
Outcome of Idea No.11: It will take the skill out of the melee and won't fit with the style of gameplay.
12. Idea:
Xonotic could have kill-cams (taking advantage of Xonotic's recording function.
Reason:
It could be used to show players what they're doing wrong or it could be used at the end of matches to show off players' best kills (the server could calculate the biggest combo or long range kill for instance).
Outcome of Idea No.12: Gameplay is too fast for this feature. It would be wiser to display the person that's just killed you, instead of how they killed you. Some things like 'longest shot of the match' or 'fastest cap' could be shown at the end, however.
13. Idea:
Xonotic could have achievements or awards that are given to players at the end of each round. Crysis 2 has this system.
Reason:
It would makes players realise what they're doing right/wrong and it could even add humour to the game.
Outcome of Idea No.13: Achievements are most probably going to be integrated into Xonstat which will prevent any spamming during gameplay. More info here.
14. Idea: Info about a map could appear whenever someone puts their mouse over a picture of it in the voting menu.
Reason:
Makes it easier for people to select a map they might like/one that they're better suited to and it might trigger peoples' memories.Here is another good idea that's similar but to do with a preview of a map that will appear in-game.
New ideas as of 10th December 2011:
15. Idea: A 'variables menu' should be made (similar to the one in Red Eclipse).
Reason:
It will allow people to change things about the game without having to manually input code.
Outcome of Idea No.15: I'm starting work on documenting Cvars. The 'advanced settings' menu could also be improved to make it easier to use, but this might be controversial.
16. Idea: When demos are recorded, you can view the scoring menu and switch between 1st and 3rd person views, but you can't see things through other peoples'/bots' eyes.
Reason:
It will allow people to see what others were doing at the time when something happened to you (getting fragged for instance), and it would be a much better idea than kill cams.
I've been playing Xonotic for many months now so I thought I should share my thoughts on how the game could be improved.
Click here for my Bot suggestions.
Click here for my team-balance suggestions.
UPDATE: Animations have been moved to CSQC and many improvments are being made. Compare this to this, for example.
1. Idea:
When people are playing on dark maps, their weapons should have torches attached them. The faster you go, the more the torch light should move about.
Reason:
I noticed that quite a few maps could do with better lighting and adding a torch would add atmosphere and (obviously) spice up the gameplay.
Outcome of idea No.1: There's an interesting forum post about a game mode called Darkmatch. I think it would work if we made a torch model, ensured no one cheated and we made it available on the right maps (Claustrophobia is a good example). Still, many still think that it would be easy to cheat and that having a torch would give your position away.
2. Idea:
Players should stand still when game is over.
Reason:
At the moment, running on the spot when the match is over looks a bit silly.
Outcome of idea No.2: Some people like it, while others hate it. I'm not alone in thinking there should be an option to turn it off! (look at the poll on this page)
3. Idea:
Players’ bodies should move about when flying through the air.
Reason:
This would make the game more realistic and it would be fun to see people flail about helplessly through the air!
Outcome of idea No.3: It's theoretically possible but it might cause many issues and it's very difficult to achieve. Also, moving the animations to CSQC would be a good idea. UPDATE: animations have now been moved to CSQC.
4. Idea:
A GLSL pre-cache should be made[/url] to fix the stuttering.
Reason:
Stuttering is annoying and can make the game unplayable at times.
Outcome of idea No.4: We need a team of people to work on this, but I'd be happy to help.
5. Idea:
Maps that aren’t properly optimized for certain settings should come with a config file that automatically disables the settings that cause issues.
Reason:
Some maps (especially old Nexuiz maps) are allergic to Dynamic Lighting or Bloom and look like crap/make the game run way too slow these settings are enabled.
Outcome of idea No.5: The best solution at the moment is to allow players to bind graphics settings to buttons on the keyboard and let them fix the problems themselves (without the servers changing the settings for you). It's also worth mentioning that a lot of these maps are old or not properly maintained by mappers (some are being remade, however). It's more important for the maps that will feature in the stable release to have optimisations.
6. Idea:
Players should be able to enter a third person view at the click of a button.
Reason:
It would make operating vehicles a lot easier and add an extra element to the gameplay.
Outcome of idea No.6: Like No.5, the best solution is to allow players to bind the camera angles to keys on the keyboard.
New ideas as of 10th October 2011:
7. Idea:
The map pictures that are displayed on the voting menus should be at a much higher resolution. Each map could have 3 or 4 pictures so you get a good idea of what the map looks like.
Reason:
It would make the game voting menu look a lot slicker.
Outcome of Idea No.7: Having to download more high-res pics will take too long. Also, if you have a map in your 'data' folder or 'dl-cache', then the picture in the voting menu will become high-res anyway.
8. Idea:
The ability to switch firing modes (manual, semi-automatic and auto) on the machine gun, hagar and various other guns.
Reason:
It would spice-up the gameplay and would add variety.
Outcome of Idea No.8: It might be useful on certain Race/CTS maps (where multiple weapons are used) but it would make deathmatches too confusing and people would rarely use firing modes that weren't suitable for a certain weapon.
9. Idea:
The ability to bind the action of firing the laser weapon to a button on the keyboard.
Reason:
This would make jumping up high and increasing your speed while bunny hopping a lot easier, without the need to manually select the weapon and press fire.
Outcome of Idea No.9: Like Idea No.8, it might be useful on certain Race/CTS maps (again, where multiple weapons are used), but the laser's a damn good weapon in the right hands and would make killing people too easy in normal deathmatches.
Note: Ideas 10 and 11 fall under the 'animations' category. I know it's hard to create animations, but they're only ideas! That said, animations have been moved to CSQC, so these things could be implemented in the future.
10. Idea:
Players should move their legs when turning on the spot.
Reason:
It looks a bit silly when players turn on the spot without moving their legs.
11. Idea:
The ability to melee with weapons other than the shotgun OR the ability to melee with the shotgun by pressing a single button.
Reason:
It will make hitting opponents round the head a lot easier.
Outcome of Idea No.11: It will take the skill out of the melee and won't fit with the style of gameplay.
12. Idea:
Xonotic could have kill-cams (taking advantage of Xonotic's recording function.
Reason:
It could be used to show players what they're doing wrong or it could be used at the end of matches to show off players' best kills (the server could calculate the biggest combo or long range kill for instance).
Outcome of Idea No.12: Gameplay is too fast for this feature. It would be wiser to display the person that's just killed you, instead of how they killed you. Some things like 'longest shot of the match' or 'fastest cap' could be shown at the end, however.
13. Idea:
Xonotic could have achievements or awards that are given to players at the end of each round. Crysis 2 has this system.
Reason:
It would makes players realise what they're doing right/wrong and it could even add humour to the game.
Outcome of Idea No.13: Achievements are most probably going to be integrated into Xonstat which will prevent any spamming during gameplay. More info here.
14. Idea: Info about a map could appear whenever someone puts their mouse over a picture of it in the voting menu.
Reason:
Makes it easier for people to select a map they might like/one that they're better suited to and it might trigger peoples' memories.Here is another good idea that's similar but to do with a preview of a map that will appear in-game.
New ideas as of 10th December 2011:
15. Idea: A 'variables menu' should be made (similar to the one in Red Eclipse).
Reason:
It will allow people to change things about the game without having to manually input code.
Outcome of Idea No.15: I'm starting work on documenting Cvars. The 'advanced settings' menu could also be improved to make it easier to use, but this might be controversial.
16. Idea: When demos are recorded, you can view the scoring menu and switch between 1st and 3rd person views, but you can't see things through other peoples'/bots' eyes.
Reason:
It will allow people to see what others were doing at the time when something happened to you (getting fragged for instance), and it would be a much better idea than kill cams.