01-22-2012, 06:36 PM
(This post was last modified: 01-22-2012, 06:40 PM by luziferius.)
Hi there,
I always found that the logic behind the Weapon mutator settings is a bit weird.
(to clearify: I’m talking about the right part in that window:)
I’ve done a quick scratch in Qt Designer of what I think would be more intuitive.
I merged some elements and simplified the whole thing(more linear selection) while keeping the whole functionality.
My scratch could add new gameplay functionality that may need additional coding:
Version 1:(preferred)
Version 2:(kept the multiple Laser checkboxes)
The "Most Weapons" functionality is moved into the "Select All" button.
But you could always deselect some weapons like the Fireball to stop bots spamming with it all the time.
I think thats it
I always found that the logic behind the Weapon mutator settings is a bit weird.
(to clearify: I’m talking about the right part in that window:)
I’ve done a quick scratch in Qt Designer of what I think would be more intuitive.
I merged some elements and simplified the whole thing(more linear selection) while keeping the whole functionality.
My scratch could add new gameplay functionality that may need additional coding:
- Selected Multiple Weapon Arena, not just one (with(out) the Laser) or all weapons as it is now
- normal gameplay but without the Laser(Version 1)
Version 1:(preferred)
Version 2:(kept the multiple Laser checkboxes)
The "Most Weapons" functionality is moved into the "Select All" button.
But you could always deselect some weapons like the Fireball to stop bots spamming with it all the time.
I think thats it