Create an account


Poll: Switching to a weapon that's already equipped should switch to previous weapon.
You do not have permission to vote in this poll.
Yes
12.50%
1 12.50%
No
87.50%
7 87.50%
Total 8 vote(s) 100%
* You voted for this item. [Show Results]

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[SUGGESTION] Should switching to the already equipped weapon switch to the previous weapon?

#1
Lightbulb 
Thoughts?
Reply

#2
No.

Reason?

Incredibly counter-intuitive.

Current line of thinking:
"I want to switch to previous weapon" > [uses bind switching to previous weapon, whatever it was] > voila!

That line of thinking:
"I want to switch to previous weapon" > [checks what weapon equipped and looks for proper bind] > [ponders, how does it make sense, that pressing a button supposed to equip weapon A equips weapon B instead] > "Ok, let's switch" > switches.

BTW Forum error - can't quick reply, because adding RE: makes subject name too long.
Reply

#3
Hey, that's how I reload my MG! I don't have a bind for previous weapon nor for reload, if this is going to happen I'll be DOOOOMED! D:
My Xonstats Profile
Latest track on soundcloud: Farewell - to a better Place (piano improvisation)
New to Xonotic? Check out the Newbie Corner!

Reply

#4
(05-31-2012, 02:27 AM)rafallus Wrote: No.

Reason?

Incredibly counter-intuitive.

Current line of thinking:
"I want to switch to previous weapon" > [uses bind switching to previous weapon, whatever it was] > voila!

That line of thinking:
"I want to switch to previous weapon" > [checks what weapon equipped and looks for proper bind] > [ponders, how does it make sense, that pressing a button supposed to equip weapon A equips weapon B instead] > "Ok, let's switch" > switches.

BTW Forum error - can't quick reply, because adding RE: makes subject name too long.

I didn't think it would be that complicated...

(AND LOL @ SUBJECT TOO LONG)
Reply

#5
I reworded the subject, should work now. This forum behaviour sucks a bit.
Reply

#6
Regardless of what one thinks of it, it wont even work as some weapons share buttons. And as mentioned, it seems terribly counter-intuitive.
Reply

#7
However, I wonder if we can do this as optional facility, like "switch to weapon X or to previous weapon".

So this won't work for the existing multi-binds, but single-weapon binds could be made that switch to previous if the weapon is already held.
BRLOGENSHFEGLE (core dumped)

The Bot Orchestra is back! | Xoylent Easter Egg | 5bots1piano
My music on Google Play and SoundCloud
Reply

#8
I see no purpose for this. Switching back takes more thinking than switching to a specific weapon. Example, when switching back, you have to think about what weapon you currently have(so you know which key to press), what the last weapon you had was, then decide whether or not that's the weapon you want. When using proper weapon binds, you only have to think about which weapon you want.

I don't even know if you could do it on reflex either, there are just so many variables.
Reply

#9
Actually sounds lik something that could convince me to set up some weapon binds.
Reply

#10
Thanks for all the replies.

For me this feature would make weapon switching a little easier. For example, I bind RL to q and pressing other binds can sometimes be awkward. Not to mention some people don't bind previously used weapon.
Reply

#11
(05-31-2012, 04:00 PM)Loafers Wrote: Thanks for all the replies.

For me this feature would make weapon switching a little easier. For example, I bind RL to q and pressing other binds can sometimes be awkward. Not to mention some people don't bind previously used weapon.

How many buttons does your mouse have? A 5-way mouse wheel alone can go a long way towards helping with that problem, imo(although it depends on the quality of the mouse). Once the shotgun is removed, you'll have 1 less bind to worry about too.
Reply

#12
weapprev alias is already there in the game.
I can't give you the config right now (my knowledge gone a bit rusty), but with some alias magic you can do the following:

You simply bind a button to an alias, that on click (+alias) switches to desired weapon, on release (-alias) rebinds the button to "switchalias". "switchalias" rebinds that button to weapprev, and on click rerebinds to original weapon alias.

In quake2 I had a similar one, but for chat messages.
[Image: 561.png]
"One should strive to achieve; not sit in bitter regret."
Reply



Possibly Related Threads…
Thread Author Replies Views Last Post
  Weapon Balance Changes [PROPOSE/DISCUSS/REFINE] _para 2 1,531 03-19-2021, 10:43 AM
Last Post: _para
  [SUGGESTION] XonStats weapon graphs regardless of past games played Antares* 1 2,501 12-21-2016, 02:59 PM
Last Post: Antibody
  [SUGGESTION] Weapon Balance and Presentation 2016 hutty 28 18,235 07-18-2016, 08:54 AM
Last Post: aa
  [SUGGESTION] Weapon model ideas - Post here! Beagle 7 5,656 04-09-2016, 02:11 AM
Last Post: BuddyFriendGuy
  [SUGGESTION] Limited weapon slots & customizable spawn weapons MirceaKitsune 38 32,467 09-14-2014, 04:19 AM
Last Post: end user
  [SUGGESTION] per-weapon/vehicle camera toggling Lee_Stricklin 5 5,827 09-03-2013, 10:29 PM
Last Post: kammy
  [SUGGESTION] Weapon damage Damasco 17 13,553 07-31-2013, 07:20 AM
Last Post: ShuffleShot
  [SUGGESTION] Share your opinions only on weapon balance! rocknroll237 67 49,679 02-03-2013, 05:20 PM
Last Post: Mr. Bougo
  [SUGGESTION] Weapon models and vehicle cockpit FOV independant from game FOV Lee_Stricklin 2 4,631 07-12-2012, 05:02 AM
Last Post: Mr. Bougo
  [SUGGESTION] Obligatory weapon balance thread!!111!!1!oneone! rafallus 48 38,095 03-18-2012, 05:50 AM
Last Post: .Danny.

Forum Jump:


Users browsing this thread:
1 Guest(s)

Forum software by © MyBB original theme © iAndrew 2016, remixed by -z-