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[SUGGESTION] Teams should start with the same total health in ca

#1
In clan arena, sometimes differently sized teams play against each other, because there are an odd number of players and/or because people quit during the game. Right now, everyone starts with 200/200 health and armor regardless of the sizes of the teams. This means that with an odd number of players, the teams are likely to be unbalanced unless we call a rebalance vote, or else put stronger players on the smaller team with the right switches. It also has the disadvantage that if we make teams balanced, and then somebody quits or joins, then teams are very likely to get unbalanced except if that player is very weak.

I propose changing this such that both teams start with the same total health+armor. Players on the smaller team should always start with 200/200, while those on the bigger team should start with e.g.
  • 200/0 in 1v2
  • 200/67 in 2v3
  • 200/100 in 3v4
  • 200/120 in 4v5
  • 200/133 in 5v6
  • 133/0 in 1v3
  • 200/40 in 3v5
This would have the advantages that
  • teams would be more likely to be balanced with an odd number of players even without rebalance votes; it would be possible to have balanced teams with an odd number of similarly skilled players.
  • if the game is balanced, and an average-skilled player (relative to the others) joins or quits, teams would stay balanced.
One disadvantage might be that a strong player couldn't be balanced out by being on a smaller team. Also, a match between very different team sizes still wouldn't be symmetric, though I'm not sure which team would have an advantage. Nevertheless, I think it would still be better than the current system.
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#2
That should have been a no-brainer! So definetly +1.
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