This is a map I've been working on obsessively for a few weeks. I think it's almost ready for release, but I realized that I should get some other people's opinions on it before I do that, so I came here.
Current Version: v1r3
Download the .pk3!
<Reserved for screenshot later>
Major Features:
*Four bases around a central "pit" (bases facing each other are for the same team)
*Lots of open spaces for fighting, but almost all of the weapons/ammo are inside the bases
*Almost no "safe" areas -- designed to have almost no places where someone can hide out or camp indefinitely
*Wide variety of weapons available
*Central "pit" -- actually a creature's open mouth (à la Pit of Carkoon from Star Wars Ep. VI) -- falling in will kill you
*Trigger_pushes and a laser fence to prevent escape
*Fully waypointed and lighted
New in v1r3:
*New roofs on second-floor bridges
*Redid flag placement
*Trapdoor health increased
*New trims on lower level bridges (from bases to central area)
*Added health and armor packs on second-floor bridges
Currently working on:
*Finalizing décor and details
*Could probably use a retexturing in some places
*Increase overall brightness (it's kinda dark now)
*Getting a decent screenshot for a preview pic
Any and all suggestions and recommendations are welcome!
P.S. Can anyone tell me how to set maxplayers to 16 in the .mapinfo file?
Current Version: v1r3
Download the .pk3!
<Reserved for screenshot later>
Major Features:
*Four bases around a central "pit" (bases facing each other are for the same team)
*Lots of open spaces for fighting, but almost all of the weapons/ammo are inside the bases
*Almost no "safe" areas -- designed to have almost no places where someone can hide out or camp indefinitely
*Wide variety of weapons available
*Central "pit" -- actually a creature's open mouth (à la Pit of Carkoon from Star Wars Ep. VI) -- falling in will kill you
*Trigger_pushes and a laser fence to prevent escape
*Fully waypointed and lighted
New in v1r3:
*New roofs on second-floor bridges
*Redid flag placement
*Trapdoor health increased
*New trims on lower level bridges (from bases to central area)
*Added health and armor packs on second-floor bridges
Currently working on:
*Finalizing décor and details
*Could probably use a retexturing in some places
*Increase overall brightness (it's kinda dark now)
*Getting a decent screenshot for a preview pic
Any and all suggestions and recommendations are welcome!
P.S. Can anyone tell me how to set maxplayers to 16 in the .mapinfo file?
Humans... ![Dodgy Dodgy](https://forums.xonotic.org/images/smilies/dodgy.png)
"There is no problem that cannot be solved by a judicious application of carnivorous dinosaurs." -JayIsGames.com
![Dodgy Dodgy](https://forums.xonotic.org/images/smilies/dodgy.png)
"There is no problem that cannot be solved by a judicious application of carnivorous dinosaurs." -JayIsGames.com