This is a map I've been working on obsessively for a few weeks. I think it's almost ready for release, but I realized that I should get some other people's opinions on it before I do that, so I came here.
Current Version: v1r3
Download the .pk3!
<Reserved for screenshot later>
Major Features:
*Four bases around a central "pit" (bases facing each other are for the same team)
*Lots of open spaces for fighting, but almost all of the weapons/ammo are inside the bases
*Almost no "safe" areas -- designed to have almost no places where someone can hide out or camp indefinitely
*Wide variety of weapons available
*Central "pit" -- actually a creature's open mouth (à la Pit of Carkoon from Star Wars Ep. VI) -- falling in will kill you
*Trigger_pushes and a laser fence to prevent escape
*Fully waypointed and lighted
New in v1r3:
*New roofs on second-floor bridges
*Redid flag placement
*Trapdoor health increased
*New trims on lower level bridges (from bases to central area)
*Added health and armor packs on second-floor bridges
Currently working on:
*Finalizing décor and details
*Could probably use a retexturing in some places
*Increase overall brightness (it's kinda dark now)
*Getting a decent screenshot for a preview pic
Any and all suggestions and recommendations are welcome!
P.S. Can anyone tell me how to set maxplayers to 16 in the .mapinfo file?
Current Version: v1r3
Download the .pk3!
<Reserved for screenshot later>
Major Features:
*Four bases around a central "pit" (bases facing each other are for the same team)
*Lots of open spaces for fighting, but almost all of the weapons/ammo are inside the bases
*Almost no "safe" areas -- designed to have almost no places where someone can hide out or camp indefinitely
*Wide variety of weapons available
*Central "pit" -- actually a creature's open mouth (à la Pit of Carkoon from Star Wars Ep. VI) -- falling in will kill you
*Trigger_pushes and a laser fence to prevent escape
*Fully waypointed and lighted
New in v1r3:
*New roofs on second-floor bridges
*Redid flag placement
*Trapdoor health increased
*New trims on lower level bridges (from bases to central area)
*Added health and armor packs on second-floor bridges
Currently working on:
*Finalizing décor and details
*Could probably use a retexturing in some places
*Increase overall brightness (it's kinda dark now)
*Getting a decent screenshot for a preview pic
Any and all suggestions and recommendations are welcome!
P.S. Can anyone tell me how to set maxplayers to 16 in the .mapinfo file?
Humans...
"There is no problem that cannot be solved by a judicious application of carnivorous dinosaurs." -JayIsGames.com
"There is no problem that cannot be solved by a judicious application of carnivorous dinosaurs." -JayIsGames.com