Hi there,
some time ago I experimented with the possibilities of a "tactical" game mode or mod, and as a test map I slapped together a quick knockoff of Counter-Strike's de_dust. I couldn't quite get a handle on how to approach implementing the "tactical" mod, but now (many months later) I found some time to bring the map into a semi-presentable form:
![[Image: xonotic20130127155639y0sf3.jpg]](http://www.abload.de/thumb/xonotic20130127155639y0sf3.jpg)
![[Image: xonotic2013012715565872sa0.jpg]](http://www.abload.de/thumb/xonotic2013012715565872sa0.jpg)
![[Image: xonotic20130127155732xas7y.jpg]](http://www.abload.de/thumb/xonotic20130127155732xas7y.jpg)
![[Image: xonotic201301271558214psn3.jpg]](http://www.abload.de/thumb/xonotic201301271558214psn3.jpg)
Things are obviously still pretty raw and item placement is mostly restricted to the spawn areas (think CS's buy zones). It's a CTF map and I added one spider vehicle for each team. Should provide some incentive to pick up the one central rocket launcher![Wink Wink](https://forums.xonotic.org/images/smilies/wink.png)
Update:
http://dl.dropbox.com/u/14053306/maps/duster-r2.pk3
some time ago I experimented with the possibilities of a "tactical" game mode or mod, and as a test map I slapped together a quick knockoff of Counter-Strike's de_dust. I couldn't quite get a handle on how to approach implementing the "tactical" mod, but now (many months later) I found some time to bring the map into a semi-presentable form:
![[Image: xonotic20130127155639y0sf3.jpg]](http://www.abload.de/thumb/xonotic20130127155639y0sf3.jpg)
![[Image: xonotic2013012715565872sa0.jpg]](http://www.abload.de/thumb/xonotic2013012715565872sa0.jpg)
![[Image: xonotic20130127155732xas7y.jpg]](http://www.abload.de/thumb/xonotic20130127155732xas7y.jpg)
![[Image: xonotic201301271558214psn3.jpg]](http://www.abload.de/thumb/xonotic201301271558214psn3.jpg)
Things are obviously still pretty raw and item placement is mostly restricted to the spawn areas (think CS's buy zones). It's a CTF map and I added one spider vehicle for each team. Should provide some incentive to pick up the one central rocket launcher
![Wink Wink](https://forums.xonotic.org/images/smilies/wink.png)
Update:
http://dl.dropbox.com/u/14053306/maps/duster-r2.pk3
- Added simple roof structures to avoid artifacts when laserjumping
- Redistributed player spawns inside the bases a bit