Hi. I'm working on a mod using the Xonotic codebase as a source and I noticed on my perfectly seamed models that when I move away from them in Xonotic the seams start bleeding. It seem to be because of loss of precision of the texture map as it mipmaps and the normalmap edges bleed out over the seams creating artifacts.
Anyone else noticed anything like this, and what (if anything) did you do to deal with it?
here you can see an example of the problem:
http://www.doglike.org/doombringer/xonot...246-00.jpg
ps, in the shot you can also see some smoothing issues in seams between regular brushes and bezier patches.
Anyone else noticed anything like this, and what (if anything) did you do to deal with it?
here you can see an example of the problem:
http://www.doglike.org/doombringer/xonot...246-00.jpg
ps, in the shot you can also see some smoothing issues in seams between regular brushes and bezier patches.