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Overkill server set up/compile?

#1
Any instructions on how I can add the Overkill mod? I followed this http://dev.xonotic.org/projects/xonotic/...ory_Access on compiling Xonotic from git. Seems to have worked. Now what do I need for Overkill?

Thanks.
[MoFo] Servers - North America - Hosted in Montreal Canada - Admin DeadDred [MoFo]
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#2
(02-26-2013, 04:04 AM)end user Wrote: Any instructions on how I can add the Overkill mod? I followed this http://dev.xonotic.org/projects/xonotic/...ory_Access on compiling Xonotic from git. Seems to have worked. Now what do I need for Overkill?

Thanks.

Hey! Okay, you did the first step and checked out the Git repo, which is good Wink

For Overkill, you have to either check out another branch which contains Overkill-specific gamecode. You see, Overkill is still an unofficial mutator for Xonotic, and therefore it is not in the master branch yet. The currently active Overkill branch is ablu/overkilltzork. To just check out that branch, run "./all checkout ablu/overkilltzork" and recompile the game.

However, that branch is missing the latest updates from the master branch, which might be a problem if you want to set up a public server that reports stats and the like, because in the meantime a lot of stuff was fixed and improved in master. If you want to have an up-to-date master with Overkill, I'd suggest to check out my branch which I created for just this reason, it is named zykure/overkillmerge. Procedure is the same as above, just run checkout and recompile. I update that branch once in a while, and try to keep it synchronous with the official master.

If you checked out either one of these two branches, you should be able to do "g_overkill 1" in console. To have the same settings that the [MoN] server uses, execute these commands (or put them in a file and execute that file instead):

Code:
g_overkill 1
sv_fbskin_off
g_fullbrightplayers 1
g_dodging 1
sv_dodging_wall_dodging 1
g_respawn_ghosts 0

Good luck! If you have Overkill-related questions, you can also ask Ablu or one of the other guys in #mon.xonotic @ Quakenet, or of course myself (I'm sticking around there as well) Smile



EDIT: Another *really important* thing I forgot - the current Xonotic master uses the new gmqcc compiler as default, but it won't compile the Overkill gamecode as of now (the code needs some updates/fixes to compile). However you can use the old fteqcc compiler, which works fine as well. Somply run "USE_FTEQCC=yes ./all compile -r -c" to compile with fteqcc (btw, -r makes a release a.k.a. non-debug build, -c recompiles everything).
[Image: 9216.png] Web: YouTubeSoundCloudFlickrzykure.de[unconnected]
IRC: #uc.xonotic #xonotic #xonotic.de #xonotic.pickup
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#3
Hey

Thanks for the info. I ended with with these errors on compile.

Code:
waypointsprites.qc:460: Werror: variable `rgb_x` may be used uninitialized in this function [-Wused-uninitialized]
waypointsprites.qc:460: Werror: variable `rgb_y` may be used uninitialized in this function [-Wused-uninitialized]
waypointsprites.qc:460: Werror: variable `rgb_z` may be used uninitialized in this function [-Wused-uninitialized]
  item: scores.qc (qc)
*** there were warnings treated as errors
waypointsprites.qc:460: first warning: was here
  item: portals.qc (qc)
  item: target_spawn.qc (qc)
make[2]: *** [../csprogs.dat] Error 1
make[2]: *** Waiting for unfinished jobs....
  item: func_breakable.qc (qc)
  item: target_music.qc (qc)
  item: ../common/items.qc (qc)
  item: accuracy.qc (qc)
  item: ../csqcmodellib/sv_model.qc (qc)
  item: csqcprojectile.qc (qc)
  item: playerdemo.qc (qc)
  item: anticheat.qc (qc)
  item: cheats.qc (qc)
  item: playerstats.qc (qc)
  item: ../common/explosion_equation.qc (qc)
  item: mutators/base.qc (qc)
  item: mutators/gamemode_ctf.qc (qc)
  item: mutators/gamemode_domination.qc (qc)
  item: mutators/gamemode_freezetag.qc (qc)
  item: mutators/gamemode_keyhunt.qc (qc)
  item: mutators/gamemode_keepaway.qc (qc)
  item: mutators/gamemode_nexball.qc (qc)
  item: mutators/gamemode_onslaught.qc (qc)
  item: mutators/mutator_invincibleproj.qc (qc)
  item: mutators/mutator_new_toys.qc (qc)
  item: mutators/mutator_nix.qc (qc)
  item: mutators/mutator_dodging.qc (qc)
  item: mutators/mutator_rocketflying.qc (qc)
  item: mutators/mutator_vampire.qc (qc)
  item: mutators/mutator_overkill.qc (qc)
  item: mutators/mutator_spawn_near_teammate.qc (qc)
  item: mutators/mutator_physical_items.qc (qc)
  item: mutators/sandbox.qc (qc)
  item: mutators/mutator_superspec.qc (qc)
  item: ../warpzonelib/anglestransform.qc (qc)
  item: ../warpzonelib/mathlib.qc (qc)
  item: ../warpzonelib/common.qc (qc)
  item: ../warpzonelib/util_server.qc (qc)
  item: ../warpzonelib/server.qc (qc)
  item: ../common/animdecide.qc (qc)
  item: ../common/util.qc (qc)
  item: ../common/if-this-file-errors-scroll-up-and-fix-the-warnings.fteqccfail (qc)
autocvars.qh:1255: Werror: unused global: `autocvar_g_loituma` [-Wunused-variable]
autocvars.qh:1264: Werror: unused global: `autocvar_g_balance_hmg_sustained_headshotaddeddamage` [-Wunused-variable]
mutators/mutator_overkill.qh:22: Werror: unused global: `autocvar_g_overkill_superguns_onemag` [-Wunused-variable]
mutators/mutator_overkill.qh:29: Werror: unused global: `autocvar_g_overkill_ammo_max` [-Wunused-variable]
mutators/mutator_overkill.qh:30: Werror: unused global: `autocvar_g_overkill_ammo_regen` [-Wunused-variable]
w_rpc.qc:120: Werror: variable `ammo_amount` may be used uninitialized in this function [-Wused-uninitialized]
bumblebee.qc:531: Werror: variable `_hpp` may be used uninitialized in this function [-Wused-uninitialized]
bumblebee.qc:531: Werror: variable `_ap` may be used uninitialized in this function [-Wused-uninitialized]
mutators/mutator_overkill.qc:599: Werror: variable `best_dist` may be used uninitialized in this function [-Wused-uninitialized]
mutators/mutator_overkill.qc:597: Werror: variable `best_mate` may be used uninitialized in this function [-Wused-uninitialized]
mutators/mutator_overkill.qc:598: Werror: variable `best_spot_x` may be used uninitialized in this function [-Wused-uninitialized]
mutators/mutator_overkill.qc:598: Werror: variable `best_spot_y` may be used uninitialized in this function [-Wused-uninitialized]
mutators/mutator_overkill.qc:598: Werror: variable `best_spot_z` may be used uninitialized in this function [-Wused-uninitialized]
*** there were warnings treated as errors
autocvars.qh:1255: first warning: was here
make[2]: *** [../progs.dat] Error 1
make[2]: Leaving directory `/home/boop/xondev/xonotic/data/xonotic-data.pk3dir/qcsrc'
make[1]: *** [qc] Error 2
make[1]: Leaving directory `/home/boop/xondev/xonotic/data/xonotic-data.pk3dir/qcsrc'
make: *** [qc] Error 2
[MoFo] Servers - North America - Hosted in Montreal Canada - Admin DeadDred [MoFo]
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#4
(02-26-2013, 11:35 AM)end user Wrote: Hey

Thanks for the info. I ended with with these errors on compile.
Code:
item: ../common/if-this-file-errors-scroll-up-and-fix-the-warnings.fteqccfail (qc)
autocvars.qh:1255: first warning: was here

Looks like you're not compiling with FTEQCC. If GMQCC encounters any warnings, they will be treated as errors and compilations fails (you could say it's more picky). Make sure to use this command to recompile everything:
Code:
USE_FTEQCC=yes ./all compile -r -c
[Image: 9216.png] Web: YouTubeSoundCloudFlickrzykure.de[unconnected]
IRC: #uc.xonotic #xonotic #xonotic.de #xonotic.pickup
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#5
(02-26-2013, 11:41 AM)zykure Wrote:
(02-26-2013, 11:35 AM)end user Wrote: Hey

Thanks for the info. I ended with with these errors on compile.
Code:
item: ../common/if-this-file-errors-scroll-up-and-fix-the-warnings.fteqccfail (qc)
autocvars.qh:1255: first warning: was here

Looks like you're not compiling with FTEQCC. If GMQCC encounters any warnings, they will be treated as errors and compilations fails (you could say it's more picky). Make sure to use this command to recompile everything:
Code:
USE_FTEQCC=yes ./all compile -r -c

Thanks will have to wait till I get home.
[MoFo] Servers - North America - Hosted in Montreal Canada - Admin DeadDred [MoFo]
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#6
Ok so I got it compiled on my server but a bit confused here.


First I get this below Does this matter?

Code:
Warning: progs CRC not recognised from quake nor clones
An enhanced executor will be required (FTE/QF/KK)

This is more of a normal Xonotic question but where are the server binaries after compile. After setting it up

.xonotic/data/server.cfg
Xonotic/server_linux.sh

the script says it can't fine the server.cfg file.

Quote:This script is not properly set up yet.
Please refer to the instructions in readme.txt.
In short:
- copy server.cfg to the data directory and adjust its settings
- move this file to the main directory of your Xonotic installation

Thanks
[MoFo] Servers - North America - Hosted in Montreal Canada - Admin DeadDred [MoFo]
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#7
The CRC message does not matter. The compiler just noticed that you aren't compiling quake, and that's okay.

As for the server.cfg file, if you're running from git, you should start the server with ./all run dedicated instead of server_linux.sh.
Reply

#8
(02-28-2013, 02:51 AM)Mr. Bougo Wrote: The CRC message does not matter. The compiler just noticed that you aren't compiling quake, and that's okay.

As for the server.cfg file, if you're running from git, you should start the server with ./all run dedicated instead of server_linux.sh.

Well fuck not having luck running two server on one box. First time I ran them no issues even changing sessionid's left and right now bleh

Ok so I moved the server.cfg file to its approptiate place but seems the server is not reading that file as I have the port set to 26010 and this is what I get

Code:
Found main repo = git://de.git.xonotic.org/xonotic/
Repository . enabled because it already exists
Repository data/xonotic-data.pk3dir enabled because it already exists
Repository data/xonotic-music.pk3dir enabled because it already exists
Repository data/xonotic-nexcompat.pk3dir disabled by default, create data/xonotic-nexcompat.pk3dir.yes to enable
Repository darkplaces enabled because it already exists
Repository netradiant enabled because it already exists
Repository div0-gittools disabled by default, create div0-gittools.yes to enable
Repository d0_blind_id enabled because it already exists
Repository data/xonotic-maps.pk3dir enabled because it already exists
Repository mediasource disabled by default, create mediasource.yes to enable
Repository fteqcc enabled because it already exists
Repository gmqcc enabled because it already exists
Repository xonstat disabled by default, create xonstat.yes to enable
Repository xonstatdb disabled by default, create xonstatdb.yes to enable
Game is Xonotic using base gamedir data
Xonotic Linux 20:42:46 Feb 27 2013 xonotic-v0.6.0-182-g97eea25 release
Current nice level is below the soft limit - cannot use niceness
Skeletal animation uses SSE code path
execing quake.rc
execing default.cfg
execing defaultXonotic.cfg
Warning: Could not expand $vid_width
Warning: Could not expand $vid_height
Warning: Could not expand $vid_pixelheight
execing sRGB-disable.cfg
menu: program is not loaded
execing weapons.cfg
Warning: Could not expand $r_showsurfaces
Warning: Could not expand $r_ambient
Warning: Could not expand $gl_finish
Warning: Could not expand $vid_gl20
Warning: Could not expand $vid_gl13
Warning: Could not expand $r_drawviewmodel
execing cdtracks.cfg
execing mutator_new_toys.cfg
execing balanceXonotic.cfg
execing effects-normal.cfg
execing physicsX.cfg
execing turrets.cfg
execing unit_machinegun.cfg
execing unit_hk.cfg
execing unit_hellion.cfg
execing unit_mlrs.cfg
execing unit_flac.cfg
execing unit_fusreac.cfg
execing unit_plasma.cfg
execing unit_plasma2.cfg
execing unit_tesla.cfg
execing unit_phaser.cfg
execing unit_walker.cfg
execing unit_ewheel.cfg
execing vehicles.cfg
execing vehicle_racer.cfg
execing vehicle_raptor.cfg
execing vehicle_spiderbot.cfg
execing vehicle_bumblebee.cfg
execing crosshairs.cfg
execing gamemodes.cfg
execing ctfscoring-samual.cfg
execing commands.cfg
Warning: Could not expand $qport in alias _if_dedicated
execing _hud_common.cfg
execing _hud_descriptions.cfg
execing hud_luminos.cfg
couldn't exec config.cfg
"maxplayers" set to "16"
execing data/campaign.cfg
execing config_update.cfg
execing font-xolonium.cfg
Warning: Could not expand $scr_loadingscreen_barheight
Warning: Could not expand $scr_infobar_height
Warning: Could not expand $scr_centersize
Warning: Could not expand $scr_centersize
Warning: Could not expand $* in alias scoreboard_columns_set
client: program is not loaded
execing autoexec/empty.cfg
execing autoexec.cfg
Loaded public key key_0.d0pk (fingerprint: Xon//KssdlzGkFKdnnN4sgg8H+koTbBn5JTi37BAW1Q=)
Loaded private ID key_0.d0si for key_0.d0pk (public key fingerprint: bj8hxxGH4glQ0hUV24DcSeUNQltOS5fG2os8vMFD5k4=)
NOTE: this ID has not yet been signed!
Loaded public key key_15.d0pk (fingerprint: TEST5XYWfX09i5/ekwTd1cJkalvnR3A1AvBlFPijhE0=)
Only need a signature for an existing key...
Signature generation in progress...
Server using port 26000
Server listening on address 0.0.0.0:26000
Server listening on address [0:0:0:0:0:0:0:0]:26000
Host_Error: PRVM_LoadProgs: couldn't load progs.dat for server
Quake Error: Host_Error: PRVM_LoadProgs: couldn't load progs.dat for server
Invalid response from keygen server:
[MoFo] Servers - North America - Hosted in Montreal Canada - Admin DeadDred [MoFo]
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#9
(02-28-2013, 03:47 AM)end user Wrote:
(02-28-2013, 02:51 AM)Mr. Bougo Wrote: The CRC message does not matter. The compiler just noticed that you aren't compiling quake, and that's okay.

As for the server.cfg file, if you're running from git, you should start the server with ./all run dedicated instead of server_linux.sh.

Well fuck not having luck running two server on one box. First time I ran them no issues even changing sessionid's left and right now bleh

Ok so I moved the server.cfg file to its approptiate place but seems the server is not reading that file as I have the port set to 26010 and this is what I get

Code:
Found main repo = git://de.git.xonotic.org/xonotic/
Host_Error: PRVM_LoadProgs: couldn't load progs.dat for server
Quake Error: Host_Error: PRVM_LoadProgs: couldn't load progs.dat for server
Invalid response from keygen server:

That message about progs.dat doesn't look good. Are you really running the server with the ./all script?? When I tested it on my system I moved the server.cfg to ~/.xonotic/data, ran "./all run dedicated", and everything worked fine. You can also pass arguments to the ./all script by the way, like "./all run dedicated -sessionid server +map afterslime" (note that the + arguments are in-game console commands).
[Image: 9216.png] Web: YouTubeSoundCloudFlickrzykure.de[unconnected]
IRC: #uc.xonotic #xonotic #xonotic.de #xonotic.pickup
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#10
Yes I put the server.cfg into .xonoitc/data and tried xonotic/data
Its not reading the config file as I have it set to port 26010 and user ./all run dedicated -sessionid overkill
Forgot I had the copied git onto a local computer Linux Mint 14 KDE. The server wont read the server.cfg in .xonotic/data but will read it from xonotic/data

This is what I get in the terminal
Code:
Found main repo = git://de.git.xonotic.org/xonotic/
Repository . enabled because it already exists
Repository data/xonotic-data.pk3dir enabled because it already exists
Repository data/xonotic-music.pk3dir enabled because it already exists
Repository data/xonotic-nexcompat.pk3dir disabled by default, create data/xonotic-nexcompat.pk3dir.yes to enable
Repository darkplaces enabled because it already exists
Repository netradiant enabled because it already exists
Repository div0-gittools disabled by default, create div0-gittools.yes to enable
Repository d0_blind_id enabled because it already exists
Repository data/xonotic-maps.pk3dir enabled because it already exists
Repository mediasource disabled by default, create mediasource.yes to enable
Repository fteqcc enabled because it already exists
Repository gmqcc enabled because it already exists
Repository xonstat disabled by default, create xonstat.yes to enable
Repository xonstatdb disabled by default, create xonstatdb.yes to enable
Game is Xonotic using base gamedir data
Xonotic Linux 22:22:34 Feb 26 2013 xonotic-v0.6.0-182-g97eea25 release
Current nice level is below the soft limit - cannot use niceness
Skeletal animation uses SSE code path
ODE library loaded with double precision.
ODE configuration list: ODE ODE_EXT_trimesh ODE_EXT_opcode ODE_OPC_new_collider ODE_double_precision
execing quake.rc
execing default.cfg
execing defaultXonotic.cfg
Warning: Could not expand $vid_width
Warning: Could not expand $vid_height
Warning: Could not expand $vid_pixelheight
execing sRGB-disable.cfg
menu: program is not loaded
execing weapons.cfg
Warning: Could not expand $r_showsurfaces
Warning: Could not expand $r_ambient
Warning: Could not expand $gl_finish
Warning: Could not expand $vid_gl20
Warning: Could not expand $vid_gl13
Warning: Could not expand $r_drawviewmodel
execing cdtracks.cfg
execing mutator_new_toys.cfg
execing balanceXonotic.cfg
execing effects-normal.cfg
execing physicsX.cfg
execing turrets.cfg
execing unit_machinegun.cfg
execing unit_hk.cfg
execing unit_hellion.cfg
execing unit_mlrs.cfg
execing unit_flac.cfg
execing unit_fusreac.cfg
execing unit_plasma.cfg
execing unit_plasma2.cfg
execing unit_tesla.cfg
execing unit_phaser.cfg
execing unit_walker.cfg
execing unit_ewheel.cfg
execing vehicles.cfg
execing vehicle_racer.cfg
execing vehicle_raptor.cfg
execing vehicle_spiderbot.cfg
execing vehicle_bumblebee.cfg
execing crosshairs.cfg
execing gamemodes.cfg
execing ctfscoring-samual.cfg
execing commands.cfg
Warning: Could not expand $qport in alias _if_dedicated
execing _hud_common.cfg
execing _hud_descriptions.cfg
execing hud_luminos.cfg
execing config.cfg
"maxplayers" set to "16"
execing data/campaign.cfg
execing config_update.cfg
execing font-xolonium.cfg
Warning: Could not expand $scr_loadingscreen_barheight
Warning: Could not expand $scr_infobar_height
Warning: Could not expand $scr_centersize
Warning: Could not expand $scr_centersize
Warning: Could not expand $* in alias scoreboard_columns_set
client: program is not loaded
execing autoexec/empty.cfg
execing autoexec.cfg
Loaded public key key_0.d0pk (fingerprint: Xon//KssdlzGkFKdnnN4sgg8H+koTbBn5JTi37BAW1Q=)
Loaded private ID key_0.d0si for key_0.d0pk (public key fingerprint: zsraRlzGqr/naF3iJSzpdvl4muqWVgGRs51KIfD/bW8=)
Loaded public key key_15.d0pk (fingerprint: TEST5XYWfX09i5/ekwTd1cJkalvnR3A1AvBlFPijhE0=)
there is already a signed private key for 0
Server using port 26000
Server listening on address 0.0.0.0:26000
Server listening on address [0:0:0:0:0:0:0:0]:26000
execing server.cfg
Host_Mingled: time stepped forward (went from 0.000000 to 1362045595.417232, difference 1362045595.417232)
Changing "port" will not take effect until "map" command is executed.
FS_OpenVirtualFile("data/maps/.mapinfo", false): nasty filename rejected
FS_OpenVirtualFile("maps/.mapinfo", false): nasty filename rejected
FS_OpenVirtualFile("data/maps/autogenerated/.mapinfo", false): nasty filename rejected
FS_OpenVirtualFile("maps/autogenerated/.mapinfo", false): nasty filename rejected
FS_OpenVirtualFile("data/maps/.ent", false): nasty filename rejected
FS_OpenVirtualFile("maps/.ent", false): nasty filename rejected
FS_OpenVirtualFile("data/maps/.bsp", false): nasty filename rejected
FS_OpenVirtualFile("maps/.bsp", false): nasty filename rejected
Maplist contains no single playable map!  Resetting it to default map list.
menu: program is not loaded
Server using port 26010
Server listening on address 0.0.0.0:26010
Server listening on address [0:0:0:0:0:0:0:0]:26010

--- CUT HERE ---
WARNING: Attempt to access undefined cvar: g_start_weapon_hmg
VM_remove: tried to remove the null entity or a reserved entity!
s4073: STORE_F    GLOBAL8235, GLOBAL4
s4074: CALL1      make_safe_for_remove (=make_safe_for_remove())
s4075: STORE_F    GLOBAL8235, GLOBAL4
s4076: CALL1      builtin_remove (=())
             : remove_safely : statement 3
             : backtrace : statement 19
             : cvar_string_normal : statement 8
             : cvar_normal : statement 1
             : want_weapon : statement 44
             : readplayerstartcvars : statement 183
             : readlevelcvars : statement 418
             : spawnfunc_worldspawn : statement 79

--- CUT UNTIL HERE ---

--- CUT HERE ---
WARNING: Attempt to access undefined cvar: g_start_weapon_rpc
VM_remove: tried to remove the null entity or a reserved entity!
s4073: STORE_F    GLOBAL8235, GLOBAL4
s4074: CALL1      make_safe_for_remove (=make_safe_for_remove())
s4075: STORE_F    GLOBAL8235, GLOBAL4
s4076: CALL1      builtin_remove (=())
             : remove_safely : statement 3
             : backtrace : statement 19
             : cvar_string_normal : statement 8
             : cvar_normal : statement 1
             : want_weapon : statement 44
             : readplayerstartcvars : statement 183
             : readlevelcvars : statement 418
             : spawnfunc_worldspawn : statement 79

--- CUT UNTIL HERE ---
Attempted to spawn a mutator-blocked weapon; these guns will in the future require a mutator
Attempted to spawn a mutator-blocked weapon; these guns will in the future require a mutator
Attempted to spawn a mutator-blocked weapon; these guns will in the future require a mutator



(02-28-2013, 04:37 AM)zykure Wrote:
(02-28-2013, 03:47 AM)end user Wrote:
(02-28-2013, 02:51 AM)Mr. Bougo Wrote: The CRC message does not matter. The compiler just noticed that you aren't compiling quake, and that's okay.

As for the server.cfg file, if you're running from git, you should start the server with ./all run dedicated instead of server_linux.sh.

Well fuck not having luck running two server on one box. First time I ran them no issues even changing sessionid's left and right now bleh

Ok so I moved the server.cfg file to its approptiate place but seems the server is not reading that file as I have the port set to 26010 and this is what I get

Code:
Found main repo = git://de.git.xonotic.org/xonotic/
Host_Error: PRVM_LoadProgs: couldn't load progs.dat for server
Quake Error: Host_Error: PRVM_LoadProgs: couldn't load progs.dat for server
Invalid response from keygen server:

That message about progs.dat doesn't look good. Are you really running the server with the ./all script?? When I tested it on my system I moved the server.cfg to ~/.xonotic/data, ran "./all run dedicated", and everything worked fine. You can also pass arguments to the ./all script by the way, like "./all run dedicated -sessionid server +map afterslime" (note that the + arguments are in-game console commands).
[MoFo] Servers - North America - Hosted in Montreal Canada - Admin DeadDred [MoFo]
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