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[DM] Zenith

#1
Needs items and some plastic surgery but if someone wants to try...

zenith_a1.pk3

[Image: oWWK3Qv.jpg]
[Image: QJU1m0U.jpg]
somewhere
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#2
Looks interesting. Smile

Will put it on UC soon!
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#3
It looks very good.
[Image: 0_e8735_c58a251e_orig]
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#4
It is looks very dense, and its make it so interesting!, after the work I will download it :-).
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#5
You may wanna fix this: https://www.dropbox.com/s/xq3a71ycnfmg9e3/yay.wmv

Visually, what should be done is that you fill in all the outside walls, as well as clip the ceiling better so you can't do what I did in the video, should be done definitely since you can get there pretty easily. Either block the access to that part completely or do something like this:
[Image: 1665343-W2WQLPZ.png]
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#6
Thanks. In theory, that area was not accessible (only badly clipped).
Small release:

zenith_a2.pk3

Changes:
  • Clipped the sky
  • Visible outside wall with rounded corners, 2 openings (you can jump inside) and a small edge. Platform next to it (Nex) is bigger.
  • Scale up a lite bit (x1.125)

Justin pointed out that the map is cramped. What is you opinion about the scale?

[Image: uEY1ryL.jpg]
somewhere
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#7
Hi!

After scaling it up: It's much better! Although high differences are now sometimes too big.

That's what I think:
In the screenshots I attach, there are text messeges as well as I will describe them here:

  1. This jumppad is in the middle it should be rather close to that wall, or make stairs instead.
    https://dl.dropboxusercontent.com/u/9049...321-00.jpg
  2. Many ways in and out are always confusing: https://dl.dropboxusercontent.com/u/9049...456-00.jpg (6 ways visable on the screeenshot, but there is even more)
  3. I almost got fooled here: https://dl.dropboxusercontent.com/u/9049...521-00.jpg
  4. Too many jumppads aren't good. Think of other wazs of transport (like you made in Fe26): Stairs, teleports.... https://dl.dropboxusercontent.com/u/9049...753-00.jpg
  5. I can't get higher without laser jumping or hard trickjump: https://dl.dropboxusercontent.com/u/9049...845-00.jpg
  6. Small doorway: https://dl.dropboxusercontent.com/u/9049...032-00.jpg
  7. After you run into the room, nothing attracts your attention to look up, therfore the only way you naturally choose is right: https://dl.dropboxusercontent.com/u/9049...258-00.jpg
  8. This scares me: https://dl.dropboxusercontent.com/u/9049...350-00.jpg
  9. Can't see that doorway in the end: https://dl.dropboxusercontent.com/u/9049...434-00.jpg Nothing shows it
  10. funny line of sight: https://dl.dropboxusercontent.com/u/9049...520-00.jpg
  11. AgressrX and Cityy style: https://dl.dropboxusercontent.com/u/9049...030-00.jpg
  12. Caulk: https://dl.dropboxusercontent.com/u/9049...816-00.jpg
  13. And in the end: Epic. Just epic: https://dl.dropboxusercontent.com/u/9049...101-00.jpg Unfourtunately noone will get there to see it in game Undecided
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#8
Very first timer point of view kinda opinion you have there Justin, some of the points seem to deny the fact that there's a way to get used to the stuff there Tongue
Something unexpected, illogical and different in a map can sometimes be fun, this could very well be a hit in Minstagib DM.
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#9
[align=center]
(06-16-2013, 09:08 AM)Smilecythe Wrote: Very first timer point of view kinda opinion you have there Justin, some of the points seem to deny the fact that there's a way to get used to the stuff there Tongue

Nope his points are valid; it's good to just say your initial thoughts, especially for fellow mapmakers. I don't see getting lost or cramped-ness ever becoming a "perk" or anyhthing like that.

However layout is very good, its clear this is the same guy who made fe26, specially in MH room. ill try to have more to say in a bit after dl.
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#10
Thanks for taking the time to write down all that stuff, Justin. Currently I'm going to maintain the current scale and try to make the height difference more bearable (ramps, some stairs and maybe another teleporter).

ballist1c Wrote:However layout is very good, its clear this is the same guy who made fe26, specially in MH room

Yes, is similar (health instead of armor, and now also with ramp jumps) Tongue
somewhere
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#11
okay, there is quite a lot of clipping issues around. i will try and get some pictures ASAP
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#12
zenith_a3.pk3
  • More ramps and stairs (instead of jumpads)
  • Closed 2 doorways
  • Enlarged a couple of doorways
  • Another teleporter
somewhere
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#13
I got some people to play this map in a duel:

http://stats.xonotic.org/game/167004

Quote:FOXYjouk: i like it
stdi: there aren't enough shards
FOXYjouk: it seems a bit easy to chain the items though

(I guess by items he means the Mega Health and 50 Armors)
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#14
I know that I placed only two 50 armors. Also, there is no ammo. I suck at placing items, so I have delayed that work.

Starting in the MH, is easy to arrive to any edge of the map so I don't know where to put the armors. Maybe I should move the MH or place smaller health packs?
somewhere
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#15
I couldn't use computers for some time but now I can continue with the map. I opened a git branch (monad/zenith).

Also I added a fan because this hot weather is horrible.
somewhere
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#16
Good job, looking forward forward to see how this map turns out. Smile
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#17
I've found a little bug. If you do a rampjump against the wall I've marked in the image, you'll fall through the wall and die.

[Image: ot6ujefv.jpg]
[Image: 2405.png]
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#18
Thanks! I fixed the bug.
somewhere
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#19
(10-20-2013, 06:02 AM)Mirio Wrote: Zenith: I think not many enjoyed it. It provided some close games, but I personally find it pretty boring. It has got some clipping issues as well. Tongue
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