Visually, what should be done is that you fill in all the outside walls, as well as clip the ceiling better so you can't do what I did in the video, should be done definitely since you can get there pretty easily. Either block the access to that part completely or do something like this:
06-16-2013, 09:08 AM (This post was last modified: 06-16-2013, 09:09 AM by Smilecythe.)
Very first timer point of view kinda opinion you have there Justin, some of the points seem to deny the fact that there's a way to get used to the stuff there
Something unexpected, illogical and different in a map can sometimes be fun, this could very well be a hit in Minstagib DM.
(06-16-2013, 09:08 AM)Smilecythe Wrote: Very first timer point of view kinda opinion you have there Justin, some of the points seem to deny the fact that there's a way to get used to the stuff there
Nope his points are valid; it's good to just say your initial thoughts, especially for fellow mapmakers. I don't see getting lost or cramped-ness ever becoming a "perk" or anyhthing like that.
However layout is very good, its clear this is the same guy who made fe26, specially in MH room. ill try to have more to say in a bit after dl.
Thanks for taking the time to write down all that stuff, Justin. Currently I'm going to maintain the current scale and try to make the height difference more bearable (ramps, some stairs and maybe another teleporter).
ballist1c Wrote:However layout is very good, its clear this is the same guy who made fe26, specially in MH room
Yes, is similar (health instead of armor, and now also with ramp jumps)
I know that I placed only two 50 armors. Also, there is no ammo. I suck at placing items, so I have delayed that work.
Starting in the MH, is easy to arrive to any edge of the map so I don't know where to put the armors. Maybe I should move the MH or place smaller health packs?
(10-20-2013, 06:02 AM)Mirio Wrote: Zenith: I think not many enjoyed it. It provided some close games, but I personally find it pretty boring. It has got some clipping issues as well.