03-25-2015, 10:32 PM
(This post was last modified: 03-27-2015, 01:36 AM by Lee_Stricklin.)
Movement: An odd mix of UT99 and Unreal Championship 2. Wall jumping, wall sliding, dodging, floor sliding, and no double jumping. All the dodging can be assigned to a special key so that you don't have to do double taps and accidentally fall off maps.
Weapons: Somewhere between Unreal Championship 1 and Unreal Tournament 99. Ripper absent, Eightball given back it's grenade functionality but still only fires up to three projectiles at once, assault rifle absent in place of Enforcer again. Sniper rifle was given an interesting touch that draws circles around players' heads for easier tracking. Damage-wise, everything will kill you as quickly as they did in UT99 and UT3, though behavior wise some (Flak Cannon in particular) are closer to that of Unreal Championship 1.
Aesthetics (placeholder content aside): A mix between the realistic look of Unreal/Return to NaPali and UT99 with the streamlining of Unreal Championship 2 on environments and characters, weapon designs evolved from Unreal Championship 1. Hardly any blood or gore present and virtually no clutter.
Sound: Most current sounds are from UT99 and UT3, especially the awards announcer (UT99) and weapon sounds (UT3), though the only music track in the game was influenced most heavily by UT2k4 and a little bit of UT2k3. The music composers for UT99 have announced they are going to return for this game, so the soundtrack will likely be similar to that of the first two Unreal games and Deus Ex.
Interface: Menu layout is virtually identical to that of Unreal Gold and UT99, just given a modern look. Heads up display is clean just like that of Quake Live and Xonotic's default.
Conclusion so far: If it continues in the direction it's going, then we will FINALLY have a proper successor to UT99, though I'd still like to see the ripper brought back in as the game still feels like it's lacking with it gone.
Weapons: Somewhere between Unreal Championship 1 and Unreal Tournament 99. Ripper absent, Eightball given back it's grenade functionality but still only fires up to three projectiles at once, assault rifle absent in place of Enforcer again. Sniper rifle was given an interesting touch that draws circles around players' heads for easier tracking. Damage-wise, everything will kill you as quickly as they did in UT99 and UT3, though behavior wise some (Flak Cannon in particular) are closer to that of Unreal Championship 1.
Aesthetics (placeholder content aside): A mix between the realistic look of Unreal/Return to NaPali and UT99 with the streamlining of Unreal Championship 2 on environments and characters, weapon designs evolved from Unreal Championship 1. Hardly any blood or gore present and virtually no clutter.
Sound: Most current sounds are from UT99 and UT3, especially the awards announcer (UT99) and weapon sounds (UT3), though the only music track in the game was influenced most heavily by UT2k4 and a little bit of UT2k3. The music composers for UT99 have announced they are going to return for this game, so the soundtrack will likely be similar to that of the first two Unreal games and Deus Ex.
Interface: Menu layout is virtually identical to that of Unreal Gold and UT99, just given a modern look. Heads up display is clean just like that of Quake Live and Xonotic's default.
Conclusion so far: If it continues in the direction it's going, then we will FINALLY have a proper successor to UT99, though I'd still like to see the ripper brought back in as the game still feels like it's lacking with it gone.
ECKZBAWKZ HUGE LIST OF ACHIEVEMENTS GOES HERE....
Oh wait.
Oh wait.