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[SOLVED] No sound in Xonotic

#1
Greetings,
I don't have sound and I get the following message:
Code:
Timing not supported. Found main repo = https://gitlab.com/xonotic/ Repository . enabled because it already exists Repository data/xonotic-data.pk3dir enabled because it already exists Repository data/xonotic-music.pk3dir enabled because it already exists Repository data/xonotic-nexcompat.pk3dir disabled by default, create data/xonotic-nexcompat.pk3dir.yes to enable Repository darkplaces enabled because it already exists Repository netradiant enabled because it already exists Repository div0-gittools disabled by default, create div0-gittools.yes to enable Repository d0_blind_id enabled because it already exists Repository data/xonotic-maps.pk3dir enabled because it already exists Repository mediasource disabled by default, create mediasource.yes to enable Repository gmqcc enabled because it already exists Repository xonstat disabled by default, create xonstat.yes to enable Repository xonstatdb disabled by default, create xonstatdb.yes to enable Repository xonotic.org disabled by default, create xonotic.org.yes to enable Repository wiki disabled by default, create wiki.yes to enable + measure_time catchsegv darkplaces/darkplaces-sdl -xonotic Game is Xonotic using base gamedir data gamename for server filtering: Xonotic Xonotic Linux 17:56:08 Nov 18 2021 - release Current nice level is below the soft limit - cannot use niceness Skeletal animation uses generic code path (SSE not compiled in) DPSOFTRAST not available (SSE2 not compiled in) Failed to init SDL joystick subsystem: Failed loading udev_device_get_action: /usr/lib/libSDL2-2.0.so.0: undefined symbol: _udev_device_get_action execing quake.rc execing default.cfg execing xonotic-common.cfg execing xonotic-client.cfg execing sRGB-disable.cfg execing weapons.cfg execing binds-xonotic.cfg execing effects-normal.cfg execing crosshairs.cfg execing gamemodes-client.cfg execing notifications.cfg execing _hud_common.cfg execing _hud_descriptions.cfg execing hud_luma.cfg execing xonotic-server.cfg execing testing.cfg execing balance-xonotic.cfg execing bal-wep-xonotic.cfg execing physicsX.cfg execing turrets.cfg execing vehicles.cfg execing gamemodes-server.cfg execing ctfscoring-samual.cfg execing mutators.cfg execing randomitems-xonotic.cfg execing monsters.cfg execing minigames.cfg execing physics.cfg couldn't exec cdtracks.cfg execing commands.cfg execing config.cfg "maxplayers" set to "16" execing data/campaign.cfg execing config_update.cfg execing font-xolonium.cfg client: program is not loaded execing autoexec/empty.cfg execing autoexec.cfg Loaded public key key_0.d0pk (fingerprint: Xon//KssdlzGkFKdnnN4sgg8H+koTbBn5JTi37BAW1Q=) Loaded private ID key_0.d0si for key_0.d0pk (public key fingerprint: q3b6CAn62IPU2pJ0uoGcl0VfCM/rBaKQutGf+QXAEq8=) Loaded public key key_1.d0pk (fingerprint: XHub/MCjSOklCBU4ADlHX3+EcTjC0xhJ6odguyTvGp0=) there is already a signed private key for 0 execing post-config.cfg Client using an automatically assigned port Client opened a socket on address 0.0.0.0:0 Client opened a socket on address [0:0:0:0:0:0:0:0]:0 Linked against SDL version 2.0.16 Using SDL library version 2.0.16 GL_VENDOR: AMD GL_RENDERER: Radeon RX Vega (VEGA10, DRM 3.41.0, 5.13.19_1, LLVM 12.0.1) GL_VERSION: 4.6 (Compatibility Profile) Mesa 21.2.5 vid.support.arb_multisample 1 vid.support.gl20shaders 1 NOTE: requested 1x AA, got 0x AA Video Mode: fullscreen 1920x1080x32x0.00hz S_Startup: initializing sound output format: 48000Hz, 16 bit, 2 channels... Initializing the SDL Audio subsystem failed! S_Startup: sound output initialization FAILED S_Startup: initializing sound output format: 44100Hz, 16 bit, 2 channels... Initializing the SDL Audio subsystem failed! S_Startup: sound output initialization FAILED S_Startup: initializing sound output format: 22050Hz, 16 bit, 2 channels... Initializing the SDL Audio subsystem failed! S_Startup: sound output initialization FAILED S_Startup: initializing sound output format: 11025Hz, 16 bit, 2 channels... Initializing the SDL Audio subsystem failed! S_Startup: sound output initialization FAILED S_Startup: initializing sound output format: 11025Hz, 8 bit, 2 channels... Initializing the SDL Audio subsystem failed! S_Startup: sound output initialization FAILED S_Startup: initializing sound output format: 11025Hz, 8 bit, 1 channels... Initializing the SDL Audio subsystem failed! S_Startup: sound output initialization FAILED S_Startup: initializing sound output format: 8000Hz, 8 bit, 1 channels... Initializing the SDL Audio subsystem failed! S_Startup: sound output initialization FAILED S_Startup: SndSys_Init failed. CDAudio_Init: No CD in player. Can't get initial CD volume CD Audio Initialized Could not load BGM track. VM_localsound: Failed to play sound/menu/open.wav for menu ! s18936: l.inc:999: STORE_S    GLOBAL9175, GLOBAL4 s18937: l.inc:999: CALL1      cvar (=cvar()) s18938: l.inc:999: IFNOT      GLOBAL1, statement 18942 s18939: l.inc:1000: STORE_S    GLOBAL16153, GLOBAL4 s18940: l.inc:1000: CALL1      localsound (=localsound())       l.inc:1000 : m_play_click_sound : statement 4           w:165 : Nexposee_mousePress : statement 11     keydown:187 : Container_mousePress : statement 13       l.inc:273 : _m_keydown : statement 89            :192 : m_keydown : statement 3 VM_localsound: Failed to play sound/menu/focus.wav for menu ! s18926: l.inc:991: IFNOT      GLOBAL16135, statement 18928 s18927: l.inc:991: RETURN      (=void) s18928: l.inc:992: SUB_F      time (=9.93617058), m_play_focus_sound::menuLastFocusSoundTime (=0), GLOBAL16135 s18929: l.inc:992: LE         GLOBAL16135, GLOBAL7241, GLOBAL16135 s18930: l.inc:992: IFNOT      GLOBAL16135, statement 18932 s18931: l.inc:992: RETURN      (=void) s18932: l.inc:993: STORE_S    GLOBAL1893, GLOBAL4 s18933: l.inc:993: CALL1      localsound (=localsound())       l.inc:993 : m_play_focus_sound : statement 10   m_keydown:96 : MenuItem_focusEnter : statement 2     keydown:318 : Container_setFocus : statement 50      m_draw:94 : InputContainer__changeFocusXY : statement 20      m_draw:114 : InputContainer_mouseMove : statement 9     keydown:175 : Container_mouseMove : statement 13           w:206 : Nexposee_mouseMove : statement 16     keydown:175 : Container_mouseMove : statement 13       l.inc:821 : _m_draw : statement 158            :188 : m_draw : statement 3 VM_localsound: Failed to play sound/menu/execute.wav for menu ! s18936: l.inc:999: STORE_S    GLOBAL9175, GLOBAL4 s18937: l.inc:999: CALL1      cvar (=cvar()) s18938: l.inc:999: IFNOT      GLOBAL1, statement 18942 s18939: l.inc:1000: STORE_S    GLOBAL16153, GLOBAL4 s18940: l.inc:1000: CALL1      localsound (=localsound())       l.inc:1000 : m_play_click_sound : statement 4      toggle:136 : Button_playClickSound : statement 13      toggle:51 : Button_mouseRelease : statement 13     keydown:215 : Container_mouseRelease : statement 13      m_draw:129 : InputContainer_mouseRelease : statement 4     keydown:215 : Container_mouseRelease : statement 13           w:190 : Nexposee_mouseRelease : statement 7     keydown:215 : Container_mouseRelease : statement 13       l.inc:235 : m_keyup : statement 54

Whe I use Darkplaces to run plain Quake, sound works as expected.
I'm using the git version.

Thank you in advance ;-)
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#2
I forgot to mention I use GNU/Linux Tongue
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#3
Probably, this answer won't answer you.
That fixes when i use different xonotic (there are sdl and gls, i just run via gls and that works fine, while sdl works without any sounds)
My main maps: Trident_ctf, lastmanstanding remixKota-dooM4-2landinghedgemidairemlavaarena.
You can check out my other maps here.
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#4
Is sdl installed at all?
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Latest track on soundcloud: Farewell - to a better Place (piano improvisation)
New to Xonotic? Check out the Newbie Corner!
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#5
(11-18-2021, 04:00 PM)Kotangens Wrote: Probably, this answer won't answer you.
That fixes when i use different xonotic (there are sdl and gls, i just run via gls and that works fine, while sdl works without any sounds)

Ha ha ha! I've tried the glx version and it doesn't work 100% well, I'm having issues aiming and mouseaccel doesn't work.

Not an option  Undecided
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#6
(11-19-2021, 03:09 AM)Halogene Wrote: Is sdl installed at all?

Yes it is! I can run plain Quake with the SDL version of Darkplaces (same executable) :/
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#7
The following command solved the issue

Code:
SDL_AUDIODRIVER=pulseaudio ./all run
Special thanks to Ramses who shared the following link to me:
https://gitlab.com/xonotic/xonotic/-/mer...8a4c265bfb
<3 you all ;-)
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