Philip Klevestav has graciously allowed us to use his texture packs for xonotic. I will be taking the packs and converting them to the necessary naming conventions. If someone would then be willing to set up the shader file for them, that would be swell, and then we can hopefully include them with xonotic for map makers.
thanks to Phillip K. for releasing these under GPL, and being a generally awesome person.
ok, the textures now have a map duplicate for every normal map.
STEP TWO: someone needs to download these and set up a shader file for them. I was told that there is a script that does this, but it only works on linux currently.
here are the files. I also updated the second post.
also, I will not be porting the 3rd texture set, for 3 reasons.
1) there are a huge number of textures that aren't really useful to us, as the set is aimed more towards a medieval setting.
2) the textures are all in BMP format, many of which have broken alpha values.
3) and the most important, the textures are all low resolution, the largest being 256x256, and going as low as 64x64. the other 2 sets are all 512x512 and up, same as the other xonotic sets.
there ARE a couple good textures here, but not enough to warrant the effort to fix the whole set. If you want to use them for your maps, you can just copy over the specific files you want and put them in the .pk3 with the map.