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Server appears to launch but is not in the server list

This i what i see in console.

Game is Xonotic using base gamedir data
Xonotic Windows64 17:18:47 Mar 8 2012 - release
Skeletal animation uses SSE code path
execing quake.rc
execing default.cfg
execing defaultXonotic.cfg
Warning: Could not expand $vid_width
Warning: Could not expand $vid_height
Warning: Could not expand $vid_pixelheight
execing sRGB-disable.cfg
menu: program is not loaded
execing weapons.cfg
Warning: Could not expand $r_showsurfaces
Warning: Could not expand $r_ambient
Warning: Could not expand $gl_finish
Warning: Could not expand $vid_gl20
Warning: Could not expand $vid_gl13
Warning: Could not expand $r_drawviewmodel
execing cdtracks.cfg
execing balanceXonotic.cfg
execing ctfscoring-ai.cfg
execing effects-normal.cfg
execing physicsX.cfg
execing turrets.cfg
execing unit_machinegun.cfg
execing unit_hk.cfg
execing unit_hellion.cfg
execing unit_mlrs.cfg
execing unit_flac.cfg
execing unit_fusreac.cfg
execing unit_plasma.cfg
execing unit_plasma2.cfg
execing unit_tesla.cfg
execing unit_phaser.cfg
execing unit_walker.cfg
execing unit_ewheel.cfg
execing vehicles.cfg
execing vehicle_racer.cfg
execing vehicle_raptor.cfg
execing vehicle_spiderbot.cfg
execing vehicle_bumblebee.cfg
execing crosshairs.cfg
execing commands.cfg
Warning: Could not expand $qport in alias _if_dedicated
execing _hud_common.cfg
execing _hud_descriptions.cfg
execing hud_luminos.cfg
execing config.cfg
"maxplayers" set to "16"
execing data/campaign.cfg
execing config_update.cfg
execing font-xolonium.cfg
Warning: Could not expand $scr_loadingscreen_barheight
Warning: Could not expand $scr_infobar_height
Warning: Could not expand $scr_centersize
This command only works on clients: cl_cmd hud scoreboard_columns_set
execing autoexec/empty.cfg
execing autoexec.cfg
Loaded public key key_0.d0pk (fingerprint: Xon//KssdlzGkFKdnnN4sgg8H+koTbBn5JTi3
Loaded private ID key_0.d0si for key_0.d0pk (public key fingerprint: i7rKYRJbW8X
NOTE: this ID has not yet been signed!
Only need a signature for an existing key...
curl failed
Server using port 26000
Server listening on address
Server listening on address [0:0:0:0:0:0:0:0]:26000
execing server.cfg
Game type successfully switched to dm
Host_Mingled: time stepped forward (went from 0.000000 to 2589.803000, differenc
e 2589.803000)
Server using port 26000
Server listening on address
Server listening on address [0:0:0:0:0:0:0:0]:26000

The problem is don't see the server even on my own lan. I have verified that there is a rule to allow the dark places engine in windows firewall.
I also have port forwarding in place, and 26000 is open.

From the server i can ping the gateway, i can ping dns, and surf the web. I was also able to rdp to and from the server.

I have the config in the /data folder (it's windows).

Any ideas?

Quote:Server listening on address

How many network interfaces do you have on your PC? You only need to set net_address if you have several IP addresses. Set it back to "" in server.cfg if you only have one.

If it still doesn't work, double-check any software firewall you might have. Disable the windows firewall temporarily.

I reset the net address to default. I also disabled windows firewall. It still does not appear in the server list window. However, i was able to manually enter the local address of the server and connect to it from another pc on the same network.

That's really strange, the LAN querying should be done through the same port as the rest. I have no idea why it doesn't work. What's the value of sv_public? Can your server be reached from the internet by IP too?

sv_public is uncommented and set to 1. I don't have a box out side the network i can connect in to see. Could you try?

The sever host name is "IT FUCKING WORKS" so it should be easy to spot if for some reason it is visible to you.

It works but the server doesn't talk to the master server for some reason.

It can be queried just fine (see this) and I can connect to it. I don't understand why the master server wouldn't list it, if not because of a firewall blocking the packets somewhere somehow.

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