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A question of getting started with Quakec

#1
Hello all,
I have worked with Java,C++,C#, and Python in the past and have always wanted to learn about modding a game. It seemed best not to reinvent the wheel and games like Xonotic and Quake seemed like the best bet.

I have read the inside3d tutorial on Quakec and had some questions on getting started. I am able to follow the tutorial on the ioquake3 wiki where you modify c code and have rockets move at different speeds and such but so far Quakec is a mystery to get working for me.

Most guides recommend doing ./quake -game mymod where mymod is the folder with the qc code and prog.dat file. So here comes some basic questions.

All the linux releases of the code have a dedicated server and client .sh script. I have tried the above command with the server and tried connecting to it and the above command with the client and to no avail.
Do i also need to append which map is desired also? Does the above command go for the server or client or both?

Does the mymod directory need more to it than a qc folder and prog.dat? Some guides I have read said yes and some no. Some guides didnt even say.

Thanks for reading these two basic questions. I want to start learning about quakec and how to modify the game but so far my base(setting up everything) seems a bit rocky.

Thanks

edit: What I have done was make a folder called my mod. Made a folder inside of it called qc and put all the .qc files in there. I followed inside3d's first quakec tutorial where you modify the shotgun and modified how many shotgun shots are fired. I saved the file, compiled it, had warnings and no errors. The folder is located in the same directory of the quake and quake dedicated server.
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#2
Sorry for being bit off topic bur could you link those tutirials plz? :-)
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#3
Here is the list of all of their tutorials
http://www.inside3d.com/tutorials.php?sort=diff
Here is the one I was trying to follow
http://www.inside3d.com/showtutorial.php?id=153
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#4
Thanks :-)
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#5
The quakec files themselves aren't needed, they are just source files after all. I think just progs.dat is enough, and it's not terribly important that it be in its own gamemod directory. Still, you can give it a try in Xonotic by putting progs.dat in ~/.xonotic/mymod/ and starting Xonotic with ./xonotic-linux-sdl.sh -game mymod (or glx of course). The rest of the assets should load just fine from the usual data directory. If they don't, try -game data -game mymod.

If that doesn't work, you can always put progs.dat in ~/.xonotic/data/ and start Xonotic as usual. That's how I always did it. Just don't forget to move that progs.dat away once you're done with your modding!

EDIT: Also, here's a more modern QC syntax introduction: http://dev.xonotic.org/projects/xonotic/..._to_QuakeC
If you want to learn how it's used, it's always good to have a look at the xonotic source code!
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#6
Thanks for the reply. In further inspection I agree that those tutorials look a bit old(The ones i posted). Thanks for the information on how you would set up the mod.
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