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How to import Weapon Models?

#1
Hello,

I wanted try some modeling on some of the weapon models. However  i have no clue how to open them in Blender. I used all kind of import addons but none seem to really work.
Anyone has some links to the stuff that is needed to be able to work on these models?
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#2
Source files are here:
https://gitlab.com/xonotic/mediasource

And I have found this searching in Google:

About SMD format:
https://developer.valvesoftware.com/wiki/Studiomdl_Data

Import/Export SMD for Blender:
http://steamreview.org/BlenderSourceTools/

Wink
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#3
Thank you but i think this is just some random branch isn't it? If you look in the models/weapons folder there it's almost empty.
To make more clear what i'm tryting to do. Check out that screenshot:
[Image: Quake-Champions-Beta-Shot-(8).jpg]
As you can see the Nailgun in Quake is "blue" before pickup. That makes it nice to distinct from other weapons. I had some talk with a friend of mine yesterday and he has problems knowing what weapon he picked up. Since i also had that issue when being new i tought it would be an good idea to implement that to xonotic. I know that there are simple items but i think that's just much cooler.

That is why i either look for the textures to edit for each gun or the models (if needed) to get "onecolored" guns. However i checked all kind (extracted the data.pk3) of files and don't seem to find where the textures for each weapon are actually saved. I greatly appreciate any input on that or even advice how to accomplish what i'm trying to do.
I'm kinda worried that editing the files would lead to have a colored gun when equipped as well and that isn't what i want. Maybe i can replace the simple items with my idea?
However first i need to know where i can find the files that i need to edit then i can start with experiments on this. Big Grin
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#4
https://gitlab.com/xonotic/mediasource/-...ls/weapons

[Image: yR8dfGV.png]

It is not empty for me, there are a lot of files.
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#5
Also, all the files included with Xonotic are here: https://gitlab.com/xonotic

Models & textures are specifically in https://gitlab.com/xonotic/xonotic-data.pk3dir

  - Models -and some textures- are in xonotic-data.pk3dir/models/
  - Textures  are in xonotic-data-.pk3dir/textures/ and xonotic-data-.pk3dir/textures/weapons


It is very easy to clone the repo from your terminal. For example, I will do this to clone it in my /opt directory:


Code:
$ cd /opt
$ git clone https://gitlab.com/xonotic/xonotic-data.pk3dir.git xonotic-data
$ rm -rf ./xonotic-data/.git
$ tar cvzf xonotic-data.tar.gz xonotic-data
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#6
(12-22-2020, 05:44 PM)Julius Wrote: Also, all the files included with Xonotic are here: https://gitlab.com/xonotic

Models & textures are specifically in https://gitlab.com/xonotic/xonotic-data.pk3dir

  - Models -and some textures- are in xonotic-data.pk3dir/models/
  - Textures  are in xonotic-data-.pk3dir/textures/ and xonotic-data-.pk3dir/textures/weapons


It is very easy to clone the repo from your terminal. For example, I will do this to clone it in my /opt directory:


Code:
$ cd /opt
$ git clone https://gitlab.com/xonotic/xonotic-data.pk3dir.git xonotic-data
$ rm -rf ./xonotic-data/.git
$ tar cvzf xonotic-data.tar.gz xonotic-data

If you remove the .git folder anyways, you can also just use the download button on gitlab (next to "clone") or use this link: https://gitlab.com/xonotic/xonotic-data....ter.tar.gz
This way you will save a lot of download bandwidth (both for you and gitlab)
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#7
ah, many thanks Wink
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