08-28-2010, 05:20 AM
(This post was last modified: 08-28-2010, 06:12 AM by kuniu the frogg.)
I have a problem.
Netradiant doesn't find textures of weapons and items (only rocket and bullet ammo...). I can place them (weapons and items) on my map and q3map2 is able to compile it. Well, during compiling it says that map leaks in those items and weapons but it doesn't stop compiling and i am actually able to play this map in xonotic but without my weapons and item placement, only LMS or minstagib
If it would be helpful, i'm on Win XP, Netradiant is from xonotic wiki/netradiant for windows, and i'm using Mr. Bougo's Automated Xonotic Git Build system.
Do i have to tell netradiant somehow where are those textures?
Netradiant doesn't find textures of weapons and items (only rocket and bullet ammo...). I can place them (weapons and items) on my map and q3map2 is able to compile it. Well, during compiling it says that map leaks in those items and weapons but it doesn't stop compiling and i am actually able to play this map in xonotic but without my weapons and item placement, only LMS or minstagib
If it would be helpful, i'm on Win XP, Netradiant is from xonotic wiki/netradiant for windows, and i'm using Mr. Bougo's Automated Xonotic Git Build system.
Do i have to tell netradiant somehow where are those textures?
<Halogene> ok "n1" means "nice one"
<Halogene> "gl" means "good luck"
<Halogene> "fu" means "wow that was wickedly nice that frag"
Frogg on Instagram
<Halogene> "gl" means "good luck"
<Halogene> "fu" means "wow that was wickedly nice that frag"
Frogg on Instagram