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[SOLVED] problem with weapon and item textures in netradiant

I have a problem.
Netradiant doesn't find textures of weapons and items (only rocket and bullet ammo...). I can place them (weapons and items) on my map and q3map2 is able to compile it. Well, during compiling it says that map leaks in those items and weapons but it doesn't stop compiling and i am actually able to play this map in xonotic but without my weapons and item placement, only LMS or minstagib Tongue

If it would be helpful, i'm on Win XP, Netradiant is from xonotic wiki/netradiant for windows, and i'm using Mr. Bougo's Automated Xonotic Git Build system.

Do i have to tell netradiant somehow where are those textures?
<Halogene> ok "n1" means "nice one"
<Halogene> "gl" means "good luck"
<Halogene> "fu" means "wow that was wickedly nice that frag"
Frogg on Instagram

The texture issue is just visual. Yes, this is an unimportant open bug. Ignore it for now. We need simplified models and textures for them for radiant use.

The leak has another cause. Can you post your .map file?
BRLOGENSHFEGLE (core dumped)

The Bot Orchestra is back! | Xoylent Easter Egg | 5bots1piano
My music on Google Play and SoundCloud

ok, i finally made it working as i want. Somehow i left two unused trigger-teleport entities, don't know how, i was trying to make a teleport but in completely different part of the map than those two triggers were located. All i did was removing those triggers and then compiling. Now my .bsp file works perfectly.

But still, while compiling, it shows that map leaks in one of small armour items...

here's .map file if you still want to take a look:

anyway, thanks for your efforts Smile
<Halogene> ok "n1" means "nice one"
<Halogene> "gl" means "good luck"
<Halogene> "fu" means "wow that was wickedly nice that frag"
Frogg on Instagram

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