Greetings,
I don't have sound and I get the following message:
Whe I use Darkplaces to run plain Quake, sound works as expected.
I'm using the git version.
Thank you in advance ;-)
I don't have sound and I get the following message:
Code:
Timing not supported.
Found main repo = https://gitlab.com/xonotic/
Repository . enabled because it already exists
Repository data/xonotic-data.pk3dir enabled because it already exists
Repository data/xonotic-music.pk3dir enabled because it already exists
Repository data/xonotic-nexcompat.pk3dir disabled by default, create data/xonotic-nexcompat.pk3dir.yes to enable
Repository darkplaces enabled because it already exists
Repository netradiant enabled because it already exists
Repository div0-gittools disabled by default, create div0-gittools.yes to enable
Repository d0_blind_id enabled because it already exists
Repository data/xonotic-maps.pk3dir enabled because it already exists
Repository mediasource disabled by default, create mediasource.yes to enable
Repository gmqcc enabled because it already exists
Repository xonstat disabled by default, create xonstat.yes to enable
Repository xonstatdb disabled by default, create xonstatdb.yes to enable
Repository xonotic.org disabled by default, create xonotic.org.yes to enable
Repository wiki disabled by default, create wiki.yes to enable
+ measure_time catchsegv darkplaces/darkplaces-sdl -xonotic
Game is Xonotic using base gamedir data
gamename for server filtering: Xonotic
Xonotic Linux 17:56:08 Nov 18 2021 - release
Current nice level is below the soft limit - cannot use niceness
Skeletal animation uses generic code path (SSE not compiled in)
DPSOFTRAST not available (SSE2 not compiled in)
Failed to init SDL joystick subsystem: Failed loading udev_device_get_action: /usr/lib/libSDL2-2.0.so.0: undefined symbol: _udev_device_get_action
execing quake.rc
execing default.cfg
execing xonotic-common.cfg
execing xonotic-client.cfg
execing sRGB-disable.cfg
execing weapons.cfg
execing binds-xonotic.cfg
execing effects-normal.cfg
execing crosshairs.cfg
execing gamemodes-client.cfg
execing notifications.cfg
execing _hud_common.cfg
execing _hud_descriptions.cfg
execing hud_luma.cfg
execing xonotic-server.cfg
execing testing.cfg
execing balance-xonotic.cfg
execing bal-wep-xonotic.cfg
execing physicsX.cfg
execing turrets.cfg
execing vehicles.cfg
execing gamemodes-server.cfg
execing ctfscoring-samual.cfg
execing mutators.cfg
execing randomitems-xonotic.cfg
execing monsters.cfg
execing minigames.cfg
execing physics.cfg
couldn't exec cdtracks.cfg
execing commands.cfg
execing config.cfg
"maxplayers" set to "16"
execing data/campaign.cfg
execing config_update.cfg
execing font-xolonium.cfg
client: program is not loaded
execing autoexec/empty.cfg
execing autoexec.cfg
Loaded public key key_0.d0pk (fingerprint: Xon//KssdlzGkFKdnnN4sgg8H+koTbBn5JTi37BAW1Q=)
Loaded private ID key_0.d0si for key_0.d0pk (public key fingerprint: q3b6CAn62IPU2pJ0uoGcl0VfCM/rBaKQutGf+QXAEq8=)
Loaded public key key_1.d0pk (fingerprint: XHub/MCjSOklCBU4ADlHX3+EcTjC0xhJ6odguyTvGp0=)
there is already a signed private key for 0
execing post-config.cfg
Client using an automatically assigned port
Client opened a socket on address 0.0.0.0:0
Client opened a socket on address [0:0:0:0:0:0:0:0]:0
Linked against SDL version 2.0.16
Using SDL library version 2.0.16
GL_VENDOR: AMD
GL_RENDERER: Radeon RX Vega (VEGA10, DRM 3.41.0, 5.13.19_1, LLVM 12.0.1)
GL_VERSION: 4.6 (Compatibility Profile) Mesa 21.2.5
vid.support.arb_multisample 1
vid.support.gl20shaders 1
NOTE: requested 1x AA, got 0x AA
Video Mode: fullscreen 1920x1080x32x0.00hz
S_Startup: initializing sound output format: 48000Hz, 16 bit, 2 channels...
Initializing the SDL Audio subsystem failed!
S_Startup: sound output initialization FAILED
S_Startup: initializing sound output format: 44100Hz, 16 bit, 2 channels...
Initializing the SDL Audio subsystem failed!
S_Startup: sound output initialization FAILED
S_Startup: initializing sound output format: 22050Hz, 16 bit, 2 channels...
Initializing the SDL Audio subsystem failed!
S_Startup: sound output initialization FAILED
S_Startup: initializing sound output format: 11025Hz, 16 bit, 2 channels...
Initializing the SDL Audio subsystem failed!
S_Startup: sound output initialization FAILED
S_Startup: initializing sound output format: 11025Hz, 8 bit, 2 channels...
Initializing the SDL Audio subsystem failed!
S_Startup: sound output initialization FAILED
S_Startup: initializing sound output format: 11025Hz, 8 bit, 1 channels...
Initializing the SDL Audio subsystem failed!
S_Startup: sound output initialization FAILED
S_Startup: initializing sound output format: 8000Hz, 8 bit, 1 channels...
Initializing the SDL Audio subsystem failed!
S_Startup: sound output initialization FAILED
S_Startup: SndSys_Init failed.
CDAudio_Init: No CD in player.
Can't get initial CD volume
CD Audio Initialized
Could not load BGM track.
VM_localsound: Failed to play sound/menu/open.wav for menu !
s18936: l.inc:999: STORE_S GLOBAL9175, GLOBAL4
s18937: l.inc:999: CALL1 cvar (=cvar())
s18938: l.inc:999: IFNOT GLOBAL1, statement 18942
s18939: l.inc:1000: STORE_S GLOBAL16153, GLOBAL4
s18940: l.inc:1000: CALL1 localsound (=localsound())
l.inc:1000 : m_play_click_sound : statement 4
w:165 : Nexposee_mousePress : statement 11
keydown:187 : Container_mousePress : statement 13
l.inc:273 : _m_keydown : statement 89
:192 : m_keydown : statement 3
VM_localsound: Failed to play sound/menu/focus.wav for menu !
s18926: l.inc:991: IFNOT GLOBAL16135, statement 18928
s18927: l.inc:991: RETURN (=void)
s18928: l.inc:992: SUB_F time (=9.93617058), m_play_focus_sound::menuLastFocusSoundTime (=0), GLOBAL16135
s18929: l.inc:992: LE GLOBAL16135, GLOBAL7241, GLOBAL16135
s18930: l.inc:992: IFNOT GLOBAL16135, statement 18932
s18931: l.inc:992: RETURN (=void)
s18932: l.inc:993: STORE_S GLOBAL1893, GLOBAL4
s18933: l.inc:993: CALL1 localsound (=localsound())
l.inc:993 : m_play_focus_sound : statement 10
m_keydown:96 : MenuItem_focusEnter : statement 2
keydown:318 : Container_setFocus : statement 50
m_draw:94 : InputContainer__changeFocusXY : statement 20
m_draw:114 : InputContainer_mouseMove : statement 9
keydown:175 : Container_mouseMove : statement 13
w:206 : Nexposee_mouseMove : statement 16
keydown:175 : Container_mouseMove : statement 13
l.inc:821 : _m_draw : statement 158
:188 : m_draw : statement 3
VM_localsound: Failed to play sound/menu/execute.wav for menu !
s18936: l.inc:999: STORE_S GLOBAL9175, GLOBAL4
s18937: l.inc:999: CALL1 cvar (=cvar())
s18938: l.inc:999: IFNOT GLOBAL1, statement 18942
s18939: l.inc:1000: STORE_S GLOBAL16153, GLOBAL4
s18940: l.inc:1000: CALL1 localsound (=localsound())
l.inc:1000 : m_play_click_sound : statement 4
toggle:136 : Button_playClickSound : statement 13
toggle:51 : Button_mouseRelease : statement 13
keydown:215 : Container_mouseRelease : statement 13
m_draw:129 : InputContainer_mouseRelease : statement 4
keydown:215 : Container_mouseRelease : statement 13
w:190 : Nexposee_mouseRelease : statement 7
keydown:215 : Container_mouseRelease : statement 13
l.inc:235 : m_keyup : statement 54
Whe I use Darkplaces to run plain Quake, sound works as expected.
I'm using the git version.
Thank you in advance ;-)