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List of Free/GPL Models & Programs

#1
This is a repost of a thread I started on another forum. This is one of two threads I'm reposting here. I have a feeling they should be posted in the "Edit" forums, but I'm not entirely sure they belong there.

This list has not been updated in over two years so many of the links may not work. I cannot be arsed to bother to find which ones do and do not work.

If you find a non-working link, please make a post and I'll update the thread.

If you have anything to add to the top thread, or if you want to make additional changes, post here, send me a PM, or contact me on IRC.




Models -
FlightGear Flight Simulator Aircraft Models
Quote:The list below includes MSFS aircraft that have been released under the GNU GPL by their authors.


Animation -
Cryptic Animation Rig - http://www.crypticar.com/
License is listed under the download section. It'll be right in front of your face.


Modeling -
QuadFractal - http://flashlight.slad.cz/?p=2&lng=en
First one at the top. Already checked the source code and verified that it is GPL.


Ray Tracing -


Modeling/Animation/Rendering/Ect. -


Unsorted Programs -
These programs were just discovered and needs to be sorted out. When they'll be sorted out is up to the thread started and/or the people who want to sort it.

SketchUp
http://sketchup.google.com/

Blender
http://www.blender.org/

Leviathan - Bitrun - Unmass
http://mirex.mypage.sk/
[Bitrun is a model converter. Unmass is an archive reader. Leviathan is a Final Fantasy 7 monsters database.]

K-3D
http://www.k-3d.org/
(3D Modeling, animation, and rendering system.)

Misfit Model 3D
http://www.misfitcode.com/misfitmodel3d/
(An OpenGL-based 3D model editor that works with triangle-based models.)

OpenFX
http://www.openfx.org/
(An Open-Source 3D modeling, animation and rendering suite created by Dr. Stuart Ferguson.)

Wings 3D
http://www.wings3d.com/
(A subdivision modeler inspired by Nendo and Mirai from Izware.)

POV-Ray
http://www.povray.org/
(The Persistence of Vision Ray-Tracer creates three-dimensional, photo-realistic images using a rendering technique called ray-tracing.)

http://www.yafray.org/
(YafRay is a powerful raytracer, under the LGPL license.)

3D Canvas
http://www.amabilis.com/products.htm
(3D Canvas is a real-time 3D modeling and animation tool that incorporates an intuitive drag-and-drop approach to 3D modeling.)

ngPlant - Open Source plant modeling package
http://ngplant.sourceforge.net/

OpenTree
http://opentreelib.sourceforge.net/
(OpenTree is a cross-platform, engine-independent library which provides 3d tree generation for real-time applications such as games and visualization software.)

Munty Engine
http://sourceforge.net/projects/muntyengine/
(A small 3d engine for making virtual characters. Includes a simple GUI interface for building a character with physics and procedural animation using neural networks. Developers can use the engine library to make simple games or to run simulations.)

Freyja 3d modeling system
http://icculus.org/freyja/
(A 3d modeling system that provides content editing such as polymesh, UV, animation, and a wide range of model support via plugins.)

Pretty Poly Editor
http://prettypoly.sourceforge.net/
(A portable open-source 3D-modeller, file viewer and converter.)

gSculpt
http://gsculpt.sourceforge.net/
(An open source, procedural subdivision modeller.)

Makehuman
http://www.dedalo-3d.com/index.php
[Someone want to clue me in on what this is? I can't find a description for it.]

Cal3D
http://home.gna.org/cal3d/
(Cal3D is a skeletal based 3D character animation library written in C++ in a platform-/graphic API-independent way.)

ShadowCaster
http://www.gljakal.com/shadowcaster/index.php
(ShadowCaster is an utility I made for learning purpose. Its aim is to compute shadows and texture for a specified heightmap, using various algorithms.)

Drag[en]gine Normal Map Generator
http://epsylon.rptd.ch/denormgen.php
(A tool designed to help you create Geometry Normal Maps.)


More Unsorted Programs -

Anim8or
http://www.anim8or.com/
(a 3D modeling and character animation program that I have written over the past couple of years, not as a commercial endeavor, but because I love 3D graphics, animation, and programming.)

Terragen
http://www.planetside.co.uk/
(Terragen™ is capable of photorealistic results for professional landscape visualisation, special effects, art and recreation.)

Visual Terrain Maker
http://www.ungsoft.com/vtm/index.html
(A 3D-Modeling program allows visually create landscapes (maps) for games or other purposes.)
[Non-Commercial use apparently.]

biodesigner
http://www.pirx.com/biodesigner/
(A molecular modeling and visualization program for personal computers.)
[It's non-commercial. So don't get your hopes up.]

iMol
http://www.pirx.com/iMol/
(A free molecular visualization application for Mac OS X operating system.)
[This is suppose to be the same, or similar, to biodesigner except for the Mac.]
[Can someone confirm the usage on this?]

PovChem
http://www.chemicalgraphics.com/PovChem/
(A chemical visualization and illustration program with a new graphic interface.)
This program is free now apparently. Incase you can't get access to the registration page, here's the key that is listed there: APyUrblJnYZr

PyMOL Molecular Graphics System
http://pymol.sourceforge.net/
http://sourceforge.net/projects/pymol/
(a Python-enhanced molecular graphics tool. It excels at 3D visualization of proteins, small molecules, density, surfaces, and trajectories. It also includes molecular editing, ray tracing, and movies. Open Source PyMOL is free to everyone!)
[This is under the Python License as listed on the project page.]

Art of Illusion
http://www.artofillusion.org/
(A free, open source 3D modelling and rendering studio. It is written entirely in Java, and should be usable on any Java Virtual Machine which is compatible with J2SE 1.4 or later.)

Aztec 3D Modeller
http://sourceforge.net/projects/aztec/
(A 3D Modelling and Animation tool that is intended to provide a decent set of tools for use in the Game development process.)
[Looks like their website is broken. This hasn't been updated in years apparently. It's LGPL for those who want to know ahead of time.]

bCAD for DOS
http://www.upperfold.com/bcad.shtml
(A versatile entry level tool for 2D draughting, 3D modelling and photo-realistic rendering.)
[You must be joking. This thing goes back a long way. Hey, on the bright side, it is free so people can knock themselves out with it.]

Behemot Editor
http://sourceforge.net/projects/behemot/
(A graphics program which allows to model and render 3D objects and scenes.)
[BSD License for those who want to know ahead of time.]

Calimax Modeller
http://www.calimaxmodeller.de/
[Someone want to translate me the description for this thing is? It says freeware but I'm skeptical.]

forester
http://www.dartnall.f9.co.uk/
(A complete 3Dlandscape generation and visualisation tool. It creates scene description files that are renderedusing POV-Ray (an excellent freeware ray-tracing program).)
[Freeware version, I'm going to guess, is for non-commercial use only. Someone confirm this for me.]

GooseEgg
http://gooseegg.sourceforge.net/
http://sourceforge.net/projects/gooseegg/
(a 3d modeler, skeletal animator, and a level editor. You can edit the meshes of supported models and make models from sratch. It can produce non-amimatied meshes, skeletal models, and edit vertex frame animation models.)
[GPL for those who want to know ahead of time.]

hamaPatch
http://www.geocities.com/hamapatch/program/index.html
(A free spline based patch modeler for the Windows environment.)
[Someone want to confirm the usage for this program?]

The IRIT modeling environment
http://www.cs.technion.ac.il/~irit/
(A solid modeling environment that allows one to model basic, primitive based, models using Boolean operations as well as freeform surface's based models.)
[Download links are located all the way at the bottom of the page. It's like they are trying to hide people from getting it or something.]

LDraw
http://www.ldraw.org/
(An open standard for LEGO CAD programs that allow the user to create virtual LEGO models and scenes.)
[There are various amounts of programs listed on this site so EULA will differ depending on which program you'll use.]

Minos
http://www.le-boite.com/minos.htm
(MINOS extends the capabilities of your existing 2D-or 3D-wireframe-based systems, so you can take advantage of all the benefits solid modeling offers right away.)
[Can someone find out the usage of this program? I found the EULA to be confusing as hell.]

CadStd
http://www.cadstd.com/
(A general purpose, easy to learn CAD/drafting program for creating professional quality mechanical designs, house plans, blueprints, schematics and charts utilizing ANSI drawing standards.)
[If I'm reading this correctly, on the download page for the Freeware version, it says "Your Drawings Belong to You!" Now can someone confirm this for me?]

polywog
http://www.washedashore.com/projects/wog/polywog.html
(a free, simple 3D modeling program)

the pov-ray include files page
http://www.geocities.com/SiliconValley/L...index.html
(This page offers a collection of include files for use with the Persistence of Vision Raytracer, or POV-Ray.)
[This site is a collection of tools for POV-Ray. It's better off if I just post the site instead of each of the individual tools.]

Rocktools
http://mark.technolope.org/rocktools/
(A collection of Unix tools for the creation and manipulation of open or closed triangular meshes in 3D space.)
[Unix programs. Windows users, you are out of luck. It's also GPLv2 for those who want to know ahead of time.]

POV-Tree
http://propro.ru/go/Wshop/povtree/povtree.html
(A Java tree generator for POV-Ray.)

sPatch
http://www.geocities.com/getspatch/
(A free spline based 3D modeler for the Windows environment. It exports to POV-Ray, VRML, DXF, and BMRT.)
[Can someone find the EULA/Usage for this is?]

SpilinEditor
http://www.flashnet.it/users/fn027571/spil/main.html
(a graphical curve editor mainly designed for POV-Ray 3.0X raytracer. You can draw and edit 2D cubic_spline curves used in LATHE and PRISM primitives then obtain a 3D shaded preview (via OpenGL library) of the corresponding object.)

Armanisoft
http://www.armanisoft.ch/webdesign/FrmDownloads.html
[You're gonna be looking for Elefont and Spiralizer. They are both free, although it doesn't say that for Spiralizer, unless someone finds something that says otherwise.]

Shape Magic 2 - Freeware Page
http://www.shapemagic.com/products.htm
[You'll be looking for the following programs: Shape Magic Rod & Tube Factory, Tree Magic Shape Maker, Tree Magic Stump Maker.]
[Can someone find the EULA/Usage for these programs?]

3delight
http://www.3delight.com/en/
(A fast, high quality, RenderMan® -compliant renderer designed to produce photorealistic images in demanding production environments.)
[Ok, this thing is free, the only catch is you have to go through a lengthy process to get it. The only thing that isn't free is the support for it costing in at a whooping 250 USD.]
[There is another method of getting it without going through the lengthy process, but it is illegal to even consider doing it. Before I continue, I do not encourage this kind of action. There is a crack out there for Win32 and Win64 that completely bypasses the license. I can not be held liable if you attempt this method.]

Aqsis Renderer
http://sourceforge.net/projects/aqsis
http://www.aqsis.org/xoops/modules/news/
(a cross-platform, RenderMan-compliant, 3D rendering solution. Features include programmable shading, true displacements, 3D depth-of-field, motion blur, NURBS, subdivision surfaces, constructive solid geometry (CSG), procedural plugins and more.)
[License is GPL for those who want to know ahead of time.]

Lightflow Technologies
http://www.lightflowtech.com/
[There are several tools from this place. All can be used for non-commercial purposes. Oh yeah, there's a Python Module for it.]

MegaPOV
http://megapov.inetart.net/
(A custom unofficial version of POV-Ray with a lot of additional features.)

Now3D
http://digilander.libero.it/giulios/Eng/Index.htm
(A freeware program for Windows platform written in Visual Basic 6.)
[Visual Basic 6? Holy shit, that's really old. I had to be the first one to say it.]

http://www.geocities.com/Heartland/Plain...ytrac3.htm
[Where I just yanked most of the above links.]

Infinitylab Prototypes
http://www.infinitylab.com.au/research/prototypes.htm
[Various amounts of tools. No idea if any of these are free or not.]

3DEM
http://www.visualizationsoftware.com/3dem.html
(Terrain Visualization and Flyby Animation.)

RIBKit
http://sourceforge.net/projects/ribkit/
http://ribkit.sourceforge.net/
(Tool kit to use with RenderMan® compatible renderers. Include Blender->RIB exporter, shader editor, procedural geometry generators and other useful tools.)

tdmagic
http://sourceforge.net/projects/tdmagic/
(An Open Source library for scripted procedural modeling, texturing and animation.)

PiscisRT
http://sourceforge.net/projects/piscisrt/
(A C++ enhanced ray tracer. Features global illumination, procedural textures, bump mapping, etc... Supports Windows and GNU platforms.)

PCity
http://sourceforge.net/projects/pcity/
(A framework for the procedural generation and rendering of 3D city models.)

PlantStudio
http://www.kurtz-fernhout.com/PlantStudio/
[This used to be a commercial program but is now free. It is useful for generating plants.]
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#2
Thanks, this is going to help a bunch =)
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#3
I can't believe I posted the same list in both threads when I thought I posted different stuff. Freakin' days after I posted it. It's fixed now. It should be proper. Sorry about that people. I thought someone would have noticed it by now.
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#4
I see not all of these are actually relevant to Xonotic, but its a damn nice list anyway. Pymol for instance I use in conjunction with AutoDock Vina for protein/ligand docking and such.
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#5
wow AllegedlyDead! THX for this full info Smile
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#6
AllegedlyDead Wrote:The list below includes MSFS aircraft that have been released under the GNU GPL by their authors.

There is a huge number of sci-fi models for FS98-X around, but I'm not sure what they're mostly licensed under. (Unfortunately open source isn't at the heart of the MSFS community Dodgy)

Just have a snoop around the misc. section of the download area and you'll see them in their thousands.
[Image: vN3NkMA]
(Idea stolen from Mr. Bougo. Hehehehe)
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