05-05-2012, 11:33 AM
Hello guys I need ur help. Im totally new with xonotic but I want to integrate a custom player model in that game, just for personally use, because that modell isn't very great.
My problem is, that I don't know how to do animations in blender. I took the elbrus example file and I importet my model. Now I want to attach the bones to my model and build an walking animation. Its kind of wired because the bones have two positions in editing mode they are in t-form in object mode they are right positioned with the elbrus model. I have to change the elbrus model with my personal model, but how? I didn't find any tutorials just those sites:
http://dev.xonotic.org/projects/xonotic/...der_to_IQM
http://dev.xonotic.org/projects/xonotic/wiki/Dpmodel
thx
My problem is, that I don't know how to do animations in blender. I took the elbrus example file and I importet my model. Now I want to attach the bones to my model and build an walking animation. Its kind of wired because the bones have two positions in editing mode they are in t-form in object mode they are right positioned with the elbrus model. I have to change the elbrus model with my personal model, but how? I didn't find any tutorials just those sites:
http://dev.xonotic.org/projects/xonotic/...der_to_IQM
http://dev.xonotic.org/projects/xonotic/wiki/Dpmodel
thx


I don't know if that's because of the way the rig was made or if it's a blender limitation, but it sure is annoying, can't even copy animations from one model to another without having to do major tweaking of the animations, unless the rig is IDENTICAL in every way. Arms and legs can end up all over the place because some bones have different length (especially arms and legs) from one rig to another. Erebus and Ignis have the most "finished" animations, so you can try and see if one fits your model better than the other, but iirc they're almost identical except maybe length of the arms.