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[BUG] ERROR F***!!!

#1
Photo 
Code:
...
mvm_cmds.o netconn.o palette.o polygon.o portals.o protocol.o prvm_cmds.o
prvm_edict.o prvm_exec.o r_explosion.o r_lerpanim.o r_lightning.o r_modules.o r
_shadow.o r_sky.o r_sprites.o sbar.o sv_demo.o sv_main.o sv_move.o sv_phys.o sv_
user.o svbsp.o svvm_cmds.o sys_shared.o vid_shared.o view.o wad.o world.o zone.o
darkplaces.o -g -ggdb -fno-math-errno -ffinite-math-only -fno-rounding-math -fn
o-signaling-nans -fno-trapping-math -DSVNREVISION=- -DBUILDTYPE=debug -mwindows
-lwinmm -luser32 -lgdi32 -ldxguid -ldinput -lcomctl32 -lws2_32
dpsoftrast.o: In function `DPSOFTRAST_Interpret_Draw':
N:\DOWNLO~1\Games\Xonotic\new\meep\XONOTI~1\xonotic\darkplaces/dpsoftrast.c:5130
: undefined reference to `__builtin_ia32_vec_ext_v4sf'
N:\DOWNLO~1\Games\Xonotic\new\meep\XONOTI~1\xonotic\darkplaces/dpsoftrast.c:5131
: undefined reference to `__builtin_ia32_vec_ext_v4sf'
N:\DOWNLO~1\Games\Xonotic\new\meep\XONOTI~1\xonotic\darkplaces/dpsoftrast.c:5132
: undefined reference to `__builtin_ia32_vec_ext_v4sf'
collect2: ld returned 1 exit status
make[2]: *** [darkplaces.exe] Error 1
make[2]: Leaving directory `/xonotic/darkplaces'
make[1]: *** [bin-debug] Error 2
make[1]: Leaving directory `/xonotic/darkplaces'
make: *** [cl-debug] Error 2
An error has occurred (see above).

redownloaded everything 2 times and again: ERROR!!!
MY NOOB STATS:
[Image: 788.png]
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#3
some nice screenshots from the FULL downloaded version:
   
   
   
MY NOOB STATS:
[Image: 788.png]
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#4
(04-22-2011, 02:40 PM)rainerzufalldererste Wrote:
Code:
...
mvm_cmds.o netconn.o palette.o polygon.o portals.o protocol.o prvm_cmds.o
prvm_edict.o prvm_exec.o r_explosion.o r_lerpanim.o r_lightning.o r_modules.o r
_shadow.o r_sky.o r_sprites.o sbar.o sv_demo.o sv_main.o sv_move.o sv_phys.o sv_
user.o svbsp.o svvm_cmds.o sys_shared.o vid_shared.o view.o wad.o world.o zone.o
darkplaces.o -g -ggdb -fno-math-errno -ffinite-math-only -fno-rounding-math -fn
o-signaling-nans -fno-trapping-math -DSVNREVISION=- -DBUILDTYPE=debug -mwindows
-lwinmm -luser32 -lgdi32 -ldxguid -ldinput -lcomctl32 -lws2_32
dpsoftrast.o: In function `DPSOFTRAST_Interpret_Draw':
N:\DOWNLO~1\Games\Xonotic\new\meep\XONOTI~1\xonotic\darkplaces/dpsoftrast.c:5130
: undefined reference to `__builtin_ia32_vec_ext_v4sf'
N:\DOWNLO~1\Games\Xonotic\new\meep\XONOTI~1\xonotic\darkplaces/dpsoftrast.c:5131
: undefined reference to `__builtin_ia32_vec_ext_v4sf'
N:\DOWNLO~1\Games\Xonotic\new\meep\XONOTI~1\xonotic\darkplaces/dpsoftrast.c:5132
: undefined reference to `__builtin_ia32_vec_ext_v4sf'
collect2: ld returned 1 exit status
make[2]: *** [darkplaces.exe] Error 1
make[2]: Leaving directory `/xonotic/darkplaces'
make[1]: *** [bin-debug] Error 2
make[1]: Leaving directory `/xonotic/darkplaces'
make: *** [cl-debug] Error 2
An error has occurred (see above).

redownloaded everything 2 times and again: ERROR!!!

There is a bug in Darkplaces that apparently just isn't getting fixed, it's been there for weeks now.
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#5
Im having this too, still....

Angry
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#6
If you're all using Windows git build systems, it's because your compiler is outdated and needs updated... well, iirc anyway.
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#7
(04-29-2011, 09:51 AM)Samual Wrote: If you're all using Windows git build systems, it's because your compiler is outdated and needs updated... well, iirc anyway.

This looks like there is something just not defined in the code rather than a compiler issue.
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#8
(04-29-2011, 01:07 PM)Irritant Wrote:
(04-29-2011, 09:51 AM)Samual Wrote: If you're all using Windows git build systems, it's because your compiler is outdated and needs updated... well, iirc anyway.

This looks like there is something just not defined in the code rather than a compiler issue.
No, it is referencing a builtin (which should be "built into" the compiler) which doesn't exist and complains about that.
Reply

#9
(04-29-2011, 02:34 PM)Samual Wrote:
(04-29-2011, 01:07 PM)Irritant Wrote:
(04-29-2011, 09:51 AM)Samual Wrote: If you're all using Windows git build systems, it's because your compiler is outdated and needs updated... well, iirc anyway.

This looks like there is something just not defined in the code rather than a compiler issue.
No, it is referencing a builtin (which should be "built into" the compiler) which doesn't exist and complains about that.

I guess the windows build system needs updating then?
Reply



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